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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> tmp-2.93
"Tmp-2.93" branch
Total commits : 166
Total committers : 30
First Commit : June 1, 2021
Latest Commit : September 27, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
September, 2021 | 29 | |
August, 2021 | 63 | |
July, 2021 | 24 | |
June, 2021 | 50 |
Committers
Popular Files
Filename | Total Edits |
---|---|
anim_movie.c | 11 |
BKE_blender_version.h | 11 |
indexer.c | 9 |
writeffmpeg.c | 6 |
lineart_cpu.c | 6 |
strip_add.c | 4 |
ffmpeg_compat.h | 4 |
font.c | 3 |
sound.c | 3 |
PulseAudioDevice.cpp | 3 |
Latest commits
September 27, 2021, 06:30 (GMT) |
Fix building without audaspace |
September 27, 2021, 06:28 (GMT) |
Fix 'WM_window_find_under_cursor' This function was not working if the window is partially out of screen space. |
September 27, 2021, 06:24 (GMT) |
Fix default surface resolution U/V mis-match The resolution for surfaces was 12 for U, 4 for V, where both should have been set to 4. Regression in 9a076dd95a01135ea50f9ccc675668db9f2155f4 |
September 27, 2021, 06:24 (GMT) |
Fix T91557: Texture Paint Stencil doesnt use assigned UV Layer Choosing a UV layer would actually affect the overlay in the viewport and also painting with the mask brush was in that UV space, but the resulting stencil mask was always applied with the active UV (not the explicitly selected stencil UV -- the one one is looking at in the viewport!) to painting. This has been like that as far as I have checked back (at least 2.79b), I am surprised this has not come up before, but it does not seem to make sense at all... Now use the UV specified for the stencil layer when applying the mask for painting, so it corresponds to the stencil mask one is looking at in the viewport. Maniphest Tasks: T91557 Differential Revision: https://developer.blender.org/D12583 |
September 27, 2021, 06:23 (GMT) |
September 22, 2021, 06:36 (GMT) |
September 22, 2021, 06:36 (GMT) |
EEVEE fix gloss low roughness error Up lower clamp on spec_angle to prevent NaN from being generated on intel GPUs at low roughness. Fixes T88754 Reviewed By: fclem Maniphest Tasks: T88754 Differential Revision: https://developer.blender.org/D12508 |
September 22, 2021, 06:33 (GMT) |
Fix T87801: Eevee ambient occlusion is incorrect on M1 macMini The issue was caused by `textureSize()` returning the size of the level 0 even when the min texture level is higher than 0. Using a uniform to pass the correct size fixes the issue. This issue also affected the downsampling of radiance for reflections and refractions. This does not affect anything other than the recusive downsampling shaders. |
September 22, 2021, 06:32 (GMT) |
Fix T91534: GPencil interpolate Sequence fails if stroke has 0 points In some cases the stroke has 0 points and this must be skipped in the interpolation. |
September 22, 2021, 06:31 (GMT) |
Fix T91511: GPencil weight_get and Vertex Groups not working at expected The API was checking the number of total weights with the first point of the stroke and this was not valid because each point can have different number of weight elemnts, |
September 22, 2021, 06:31 (GMT) |
Fix T91448: GPencil Fill simplify not working in render The simplify was hardcode to be disabled in render. |
September 22, 2021, 06:30 (GMT) |
Fix straightline gesture snapping not working for modal tools This was implemented in {rB14d56b4217f8} but was never working for tools/operators other than the sculpt line mask tool. To be precise, the preview actually snapped but the operations (e.g. mesh bisect, vertex weight gradient) still happened "unsnapped" in modal. For the sculpt line mask tool this wasnt a problem, because it only draws a preview while modal, the actual mask was only applied later. This solves part one of T91320 (snapping), sculpting also introduced flipping in {rB7ff6bfd1e0af} which does not make much sense for all tools, but in bisect this could actually be supported, will add that in a separate Diff. ref T91320 Maniphest Tasks: T91320 Differential Revision: https://developer.blender.org/D12470 |
September 22, 2021, 06:29 (GMT) |
Fix memory leak if an error occurred assigning id-property sequence |
September 22, 2021, 06:29 (GMT) |
Fix T89241: Scale to fit overflows into a second line |
September 6, 2021, 07:37 (GMT) |
Fix T91159: GPencil Smooth brush is using Affect Pressure but not used The parameter wa sin the UI but was not used because it was replaced by Use Thickness. |
September 6, 2021, 07:36 (GMT) |
Fix T88433: no greaspencil depsgraph evaluation with certain drivers When the same stroke was used as a driver variable, this could make this stroke already tagged as built in the course of building driver variables (via `build_gpencil`), but then important stuff from `build_object_data_geometry_datablock` could be missed later on (because both of these funtions use `checkIsBuiltAndTag`). Most importantly, setting up operations such as GEOMETRY_EVAL would be skipped entirely. `build_object_data_geometry_datablock` seems to cover greasepencil just fine (does the same as `build_gpencil` and more). Proposed solution is to remove `build_gpencil` entirely. In `build_id` it would then also call `build_object_data_geometry_datablock` for `ID_GD` IDs. Now the covered types that _call_ `build_object_data_geometry_datablock` match exactly to what is covered _inside_ `build_object_data_geometry_datablock`. Think this "duplication" of functionality was just overseen in rB66da2f537ae8 [`build_gpencil` existed long before and said commit made greasepencil a real object with geometry and such]. thx @JacquesLucke for additional input! Maniphest Tasks: T88433 Differential Revision: https://developer.blender.org/D12324 |
September 6, 2021, 07:36 (GMT) |
Fix T91060: GPencil Time Offset Modifier breaks evaluation time Caused by {rBf3bf87e5887c}. When using a GPencil Time Offset Modifier, the bGPDlayer>actframe can be NULL. This can be determined though, but above optimization commit skipped getting the active frame in this case entirely (with the intention to only get it if framenumbers did not match). Now also call BKE_gpencil_layer_frame_get() if actframe is NULL in order to fetch a valid one if present. Maniphest Tasks: T91060 Differential Revision: https://developer.blender.org/D12355 |
September 6, 2021, 07:35 (GMT) |
Fix T88887: Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears Porting WASAPI device reinitialization from upstream. |
September 6, 2021, 07:34 (GMT) |
September 6, 2021, 07:33 (GMT) |
Fix T88909: Win32 getTitle() UTF8 Support In the Win32 platform our setTitle() can properly assign a Unicode utf-8 window title. Unfortunately our getTitle() will only read regular 8-bit character strings. This means that we can never compare what we set to what we get. This patch updates getTitle() to use Unicode-aware GetWindowTextLengthW and GetWindowTextW. see T88909 for an example of this affecting user experience. Differential Revision: https://developer.blender.org/D11782 Reviewed by Ray Molenkamp |
MiikaHweb - Blender Git Statistics v1.06