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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> EitanSomething
Eitan (EitanSomething)
Total Commits : 17
Master Commits : 13
Branch Commits : 4
First Commit : June 3, 2019
Latest Commit : August 16, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2021 | 3 | |
July, 2021 | 0 | |
June, 2021 | 2 | |
May, 2021 | 0 | |
April, 2021 | 1 | |
March, 2021 | 1 | |
February, 2021 | 1 | |
January, 2021 | 0 | |
December, 2020 | 0 | |
November, 2020 | 0 | |
October, 2020 | 0 | |
September, 2020 | 0 | |
August, 2020 | 1 | |
July, 2020 | 0 | |
June, 2020 | 0 | |
May, 2020 | 0 | |
April, 2020 | 0 | |
March, 2020 | 1 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 0 | |
September, 2019 | 0 | |
August, 2019 | 4 | |
July, 2019 | 2 | |
June, 2019 | 1 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 13 |
particle-solver-dev | 2 |
functions-experimental-refactor | 2 |
functions | 2 |
builtin-simulation-nodes | 2 |
simulation-tree | 2 |
lineart-shadow | 1 |
temp-lineart-contained | 1 |
soc-2021-curves | 1 |
Favourite Files
Filename | Total Edits |
---|---|
rna_nodetree.c | 4 |
NOD_static_types.h | 3 |
node_geo_switch.cc | 3 |
UI_view2d.h | 2 |
node.cc | 2 |
nodeitems_builtins.py | 2 |
node_inserters.cpp | 2 |
BKE_node.h | 2 |
node_geo_mesh_primitive_cylinder.cc | 2 |
DNA_node_types.h | 2 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 5 | 0.3 |
Modified | 60 | 3.5 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 947 | 55.7 |
Lines Removed | 226 | 13.3 |
Latest commits
August 16, 2021, 09:01 (GMT) |
Geometry Nodes: Add UV Smooth, Boundary Smooth options to subdivision node Replaces the boolean option with enum menus for consistency with the subdivision modifier (rB66151b5de3ff,rB3d3b6d94e6e). Adds all UV interpolation options. Original patch by Eitan. Updated by Himanshi Kalra <calra>. {F9883204} Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D10417 |
August 10, 2021, 01:35 (GMT) |
Geometry Nodes: Add more warnings for out of bounds parameters Add warning(info) to nodes that don't work when an input value is out of range. For example, the grid node doesn't work with Vertices X or Verices Y less than 2. These are purposefully added as "Info" warnings, because they don't show in the modifier and they aren't printed to the terminal. Differential Revision: https://developer.blender.org/D11923 |
August 5, 2021, 15:44 (GMT) |
Geometry Nodes: Add more warnings for out of bounds parameters Add warning(info) to nodes that don't work when an input value is out of range. For example, the grid node doesn't work with Vertices X or Verices Y less than 2. These are purposefully added as "Info" warnings, because they don't show in the modifier and they aren't printed to the terminal. Differential Revision: https://developer.blender.org/D11923 |
Revision 3525380 by Eitan / Dilith Jayakody (soc-2021-curves) June 21, 2021, 14:31 (GMT) |
Geometry Nodes: Add Texture and Material options to switch node These new socket types can be supported in the switch node along with the others. Differential Revision: https://developer.blender.org/D11560 |
June 10, 2021, 15:16 (GMT) |
Geometry Nodes: Add Texture and Material options to switch node These new socket types can be supported in the switch node along with the others. Differential Revision: https://developer.blender.org/D11560 |
April 19, 2021, 08:38 (GMT) |
Geometry Nodes: new Switch node This is a first iteration of a switch node. It can only switch between two inputs values based on a boolean. A more sophisticated switch node that has an integer selector will probably come later. Currently, the geometry nodes evaluator does not support lazy evaluation of individual inputs. Therefore, all inputs will be computed currently. An improvement to the evaluator will be worked on separately. Ref: T85374 Differential Revision: https://developer.blender.org/D10460 |
March 20, 2021, 00:40 (GMT) |
Fix T54395: Original image size set incorrectly `SequenceElement` type `orig_height` and `orig_width` members were set to incorrect size when using proxies and not set when strip was added which caused value to be unset. Since now image dimensions must be read when strip is created, these members can be initialized. When proxies are used, do not set original size since it is not guaranteed, that proxies are exact size. These values are not guaranteed to be up to date or exact. They should be used for strictly informative purposes. Reviewed By: ISS Differential Revision: https://developer.blender.org/D6506 |
February 19, 2021, 19:20 (GMT) |
Geometry Nodes: Add simple subdivision surface node Add the Simple subdivision option to Geometry nodes, as a new node instead of part of the existing subdivision node because of future backend changes to the Simple option. (See T85584) https://developer.blender.org/D10409 |
August 10, 2020, 05:54 (GMT) |
Remove Video Proxy Resolution limitation Height and width of video proxies was limited to multiples of 8 with comment "JPEG requires this". I could not find any resource that would confirm this to be the case with FFMPEG and MJPEG codec. I have looked in: https://ffmpeg.org/ffmpeg-all.html https://ffmpeg.org/ffmpeg-formats.html https://ffmpeg.org/doxygen/trunk/structAVCodecContext.html Reviewed By: ISS, sergey, sybren Differential Revision: https://developer.blender.org/D6507 |
March 9, 2020, 16:11 (GMT) |
UI: rename View Frame to Go to Current Frame in video sequencer For consistency with other editors. Differential Revision: https://developer.blender.org/D7025 |
MiikaHweb - Blender Git Statistics v1.06