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Blender Git Statistics -> Developers -> ISS

Richard Antalik (ISS)

Total Commits : 118
Master Commits : 111
Branch Commits : 7
First Commit : December 22, 2018
Latest Commit : May 24, 2020

Commits by Month

DateNumber of Commits
May, 202023
April, 202019
March, 20205
February, 20207
January, 20205
December, 20190
November, 20192
October, 20195
September, 201910
August, 20192
July, 20192
June, 20196
May, 201913
April, 20191
March, 20196
February, 20196
January, 20195
December, 20181

Commit Distribution

PathNumber of Commits
master111
temp-lanpr-cleanup24
temp-lanpr-cleanup4
vr_scene_inspection3
temp-npr-smooth-contour1
blender-v2.83-release1

Favourite Files

FilenameTotal Edits
sequencer.c37
sequencer_draw.c28
BKE_sequencer.h25
sequencer_edit.c18
space_sequencer.py16
rna_sequencer.c14
seqcache.c12
sequencer_add.c10
space_sequencer.c9
seqprefetch.c9

File Changes

ActionTotalPer Commit
Added30.0
Modified3172.7

Code Changes

ActionTotalPer Commit
Lines Added4 77248.7
Lines Removed2 31123.6

Latest commits Feed

Revision f13b687 by Richard Antalik (master)
May 24, 2020, 19:14 (GMT)
Merge branch 'blender-v2.83-release'
Revision 0d0df68 by Richard Antalik (master)
May 24, 2020, 19:03 (GMT)
Fix(unreported): Crash on prefetching while transforming strip.

While investigating T76274, I found crash scenario when playhead is near end
frame and moving a strip. It is not as easy to reproduce, about 5% success
rate, and it will be even harder after rB4066c921fbe5. Exact cause wasn't
identified yet.

I wanted to disable prefetching during modal operator execution in VSE, but
currently I don't have any signalling method in place. Checking for G.moving
seems to resolve this problem, but it doesn't adress root cause of bug.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7820
Revision f5c6820 by Richard Antalik (master)
May 22, 2020, 11:36 (GMT)
Merge branch 'blender-v2.83-release'
Revision 4066c92 by Richard Antalik (master)
May 22, 2020, 11:31 (GMT)
Fix (unreported): prefetching wastes resources when end frame is reached

This bug is not really visible for user. When end frame is reached by
prefetching thread, it doesn't stop and keeps on getting images from
cache.

Add chech for this situation and simplify logic involved in suspending,
so it's easier to read.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7757
Revision c4edc6f by Richard Antalik (master)
May 22, 2020, 11:05 (GMT)
Fix (unreported): Don't restart prefetching during rendering.

Prefetching is stopped in BKE_sequencer_cache_cleanup, but is restarted quickly.

Prefetching has negative effect on performance while rendering.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7751
Revision a1a333a by Richard Antalik (master)
May 22, 2020, 10:59 (GMT)
Fix T76774: Crash on prefetching sequences from another scene.

When rendering another scene, caching in disabled by setting
local_context.skip_cache = true. Precondition checking for this flag was
missing in BKE_sequencer_cache_get and it wasn't first thing to check in
BKE_sequencer_cache_put.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7750
Revision 1fadda3 by Richard Antalik (master)
May 14, 2020, 02:19 (GMT)
Merge branch 'blender-v2.83-release'
Revision 4341b5b by Richard Antalik (master)
May 14, 2020, 02:10 (GMT)
Fix T59954: View all Sequences doesn't show all sequences

Set boundbox_seq start X minimum value to SFRA.

This should be part of rBf66b5edf98c9, but I forgot to include this change.
Revision 879032d by Richard Antalik (master)
May 14, 2020, 00:59 (GMT)
Cleanup: Correct order of proxy resolutions

Wrong order introduced by rB7fc60bff14a6: UI: Layout changes for new checkbox layout possibilities
Revision f9d0f59 by Richard Antalik (master)
May 12, 2020, 22:14 (GMT)
Merge branch 'blender-v2.83-release'

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020