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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> LucaRood
Luca Rood (LucaRood)
Total Commits : 396
Master Commits : 148
Branch Commits : 248
First Commit : May 6, 2016
Latest Commit : January 26, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
January, 2020 | 4 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 0 | |
September, 2019 | 0 | |
August, 2019 | 0 | |
July, 2019 | 0 | |
June, 2019 | 69 | |
May, 2019 | 27 | |
April, 2019 | 0 | |
March, 2019 | 5 | |
February, 2019 | 1 | |
January, 2019 | 0 | |
December, 2018 | 0 | |
November, 2018 | 0 | |
October, 2018 | 0 | |
September, 2018 | 5 | |
August, 2018 | 3 | |
July, 2018 | 2 | |
June, 2018 | 0 | |
May, 2018 | 0 | |
April, 2018 | 0 | |
March, 2018 | 0 | |
February, 2018 | 0 | |
January, 2018 | 0 | |
December, 2017 | 0 | |
November, 2017 | 0 | |
October, 2017 | 0 | |
September, 2017 | 0 | |
August, 2017 | 0 | |
July, 2017 | 14 | |
June, 2017 | 24 | |
May, 2017 | 38 | |
April, 2017 | 18 | |
March, 2017 | 31 | |
February, 2017 | 45 | |
January, 2017 | 79 | |
December, 2016 | 19 | |
November, 2016 | 10 | |
October, 2016 | 0 | |
September, 2016 | 0 | |
August, 2016 | 1 | |
July, 2016 | 0 | |
June, 2016 | 0 | |
May, 2016 | 1 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
collision.c | 51 |
cloth.c | 48 |
pointcache.c | 44 |
BPH_mass_spring.cpp | 44 |
rna_modifier.c | 37 |
MOD_surfacedeform.c | 36 |
rna_cloth.c | 33 |
properties_data_modifier.py | 32 |
properties_physics_cloth.py | 31 |
MOD_openvdb.c | 30 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 32 | 0.1 |
Modified | 1 573 | 4.0 |
Deleted | 14 | 0.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 20 266 | 52.9 |
Lines Removed | 10 813 | 28.2 |
Latest commits
January 26, 2020, 14:19 (GMT) |
Fix T73304: Crash using force fields and hair dynamics This implements a better heuristic for identifying if cloth or hair is being dealt with (checking hairdata, instead of primitive_num). The issue was caused by a change in primitive counting in rBd42a7bbd6ea5 I'm also adding some safeguards to avoid ever computing pressure for hair. This shouldn't really be necessary, but it's good to be sure. |
January 16, 2020, 17:54 (GMT) |
Integrate hair collisions with cloth collision This integrates hair collisions with the new cloth collision system, greatly improving reliability, and reducing the amount of hair-specific code paths in the cloth code. The removes all the point constraint based collision stuff, instead implementing segment impulse based collisions, using the same collision response code as the normal cloth solver. The hair system can now also collide with the emitter if it is a collision object. Reviewed By: mano-wii, Sebastian Parborg Differential Revision: https://developer.blender.org/D6545 |
January 12, 2020, 16:27 (GMT) |
Merge branch 'blender-v2.82-release' |
January 12, 2020, 16:23 (GMT) |
Fix T71620: broken particle collisions due to rB0666ece2e2f9 An optimisation in the collision system for cloth (static collisions), broke the particle collisions, as they take motion into account. This restores the moving BVH required for the particle collisions, while keeping the optimisation for the cloth collisions. Reviewed By: mano-wii Maniphest Tasks: T71620 Differential Revision: https://developer.blender.org/D6560 |
June 17, 2019, 09:20 (GMT) |
OpenVDB: Disable simplification when rendering sparse Simplification would mess up some values that Cycles needs when doing sparse renders, so this commit disables render simplification when sparse rendering is enabled, ensuring the values will be correct. |
June 17, 2019, 09:20 (GMT) |
OpenVDB: Expose `index_offset` property in RNA |
June 17, 2019, 09:04 (GMT) |
OpenVDB: Set `clipping` to 0.0 |
June 17, 2019, 09:03 (GMT) |
OpenVDB: Make filepath of current frame available This makes `abs_path` in the OpenVDB modifier return the path to the frame that should currently be read (taking into account the current frame, the frame offset, and frame overrides). This is a bit hackish, as it duplicates the frame calculation and path generation code, but it was the quickest and easiest way to achieve this, in contrast to adapting and exposing the existing functions to work with this use-case. |
June 17, 2019, 09:03 (GMT) |
OpenVDB: Add sparse render option This option prevents the cache from being loaded into memory. |
June 14, 2019, 13:02 (GMT) |
OpenVDB: Make "simplify" available for render |
MiikaHweb - Blender Git Statistics v1.06