
Blender Git Statistics -> Developers -> VanCantus
Pascal Schön (VanCantus)
Total Commits : 93
Master Commits : 0
Branch Commits : 93
First Commit : May 17, 2016
Latest Commit : February 6, 2017
Commits by Month
Date | Number of Commits | |
---|---|---|
February, 2017 | 3 | |
January, 2017 | 2 | |
December, 2016 | 3 | |
November, 2016 | 7 | |
October, 2016 | 13 | |
September, 2016 | 14 | |
August, 2016 | 15 | |
July, 2016 | 8 | |
June, 2016 | 1 | |
May, 2016 | 27 |
Commit Distribution
Path | Number of Commits |
---|---|
cycles_disney_bsdf_transmittance | 76 |
cycles_disney_brdf | 76 |
Favourite Files
Filename | Total Edits |
---|---|
svm_closure.h | 43 |
node_disney_bsdf.osl | 34 |
bsdf_disney_diffuse.h | 34 |
nodes.cpp | 30 |
osl_closures.cpp | 29 |
nodes.h | 27 |
svm_types.h | 26 |
bsdf.h | 25 |
stdosl.h | 25 |
node_shader_bsdf_disney.c | 24 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 52 | 0.6 |
Modified | 624 | 6.7 |
Deleted | 40 | 0.4 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 8 776 | 127.2 |
Lines Removed | 5 170 | 74.9 |
Latest commits 
Revision 26e906d by Pascal Schön (cycles_disney_brdf) February 6, 2017, 10:32 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
Revision 0593b8c by Pascal Schön (cycles_disney_brdf) February 6, 2017, 10:30 (GMT) |
Fixed the broken GLSL shader and implemented the Disney BRDF in the real-time view port. |
Revision 8c7e114 by Pascal Schön (cycles_disney_brdf) February 3, 2017, 13:24 (GMT) |
Fix to comply strict compiler flags and some code cleanup |
Revision 17724e9 by Pascal Schön (cycles_disney_brdf) January 24, 2017, 08:59 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
Revision 379ba34 by Pascal Schön (cycles_disney_brdf) January 24, 2017, 08:28 (GMT) |
Renamed the Disney BSDF to Principled BSDF. |
Revision 5d4b4da by Pascal Schön (cycles_disney_bsdf_transmittance) December 2, 2016, 12:56 (GMT) |
Merge branch 'cycles_disney_brdf' into cycles_disney_bsdf_transmittance |
December 2, 2016, 12:55 (GMT) |
Removed reflection call when roughness is low because of artifacts. |
Revision 521d433 by Pascal Schön (cycles_disney_bsdf_transmittance) December 2, 2016, 12:43 (GMT) |
Enhanced the thin surface specular transmission approximation by a simple reflection to the other side without refracting it (refraction approximately cancels for thin surfaces). |
November 16, 2016, 08:22 (GMT) |
Indication if to use fresnel is now handled via the type of the BSDF. |
Revision c58a54b by Pascal Schön (cycles_disney_bsdf_transmittance) November 16, 2016, 07:20 (GMT) |
Better roughness remapping for thin surface specular refractions. |
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