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Blender Git Statistics -> Developers -> Voldie

Valdemar Lindberg (Voldie)

Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : December 11, 2020
Latest Commit : December 16, 2020

Commits by Month

DateNumber of Commits
December, 20202

Favourite Files

FilenameTotal Edits
image.cpp1
gpu_viewport.c1

File Changes

ActionTotalPer Commit
Modified21.0

Code Changes

ActionTotalPer Commit
Lines Added52.5
Lines Removed52.5

Latest commits Feed

Revision 69c3f4a by Valdemar Lindberg / Jeroen Bakker (master)
December 16, 2020, 13:21 (GMT)
Fix 3D View is red when using stereo

Fix T83415: 3D View is red when using stereo

The red view was caused by SRGB not being enabled for an SRGB texture attached to the framebuffer.
Currently, when configuring a framebuffer, the first texture attachment needs to be an SRGB format in order for the framebuffer to be binded with SRGB enabled.
Thus, simply changing the SRGB texture attachment as the first texture attachment removes the red color in the view.

Reviewed By: #eevee_viewport, jbakker

Maniphest Tasks: T83415

Differential Revision: https://developer.blender.org/D9845
Revision 93c67b0 by Valdemar Lindberg / Brecht Van Lommel (master)
December 11, 2020, 18:36 (GMT)
Fix T83586: Cycles failing to load OpenEXR image with EXR RGBAZ channels

Don't refuse to load 5-channel images, instead drop any channels after the 4th
and hope that the first channels represent RGBA.

Differential Revision: https://developer.blender.org/D9820

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