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Blender Git Statistics -> Developers -> bassamk

bassam kurdali (bassamk)

Total Commits : 3
Master Commits : 2
Branch Commits : 1
First Commit : February 10, 2014
Latest Commit : April 5, 2016

Commits by Month

DateNumber of Commits
April, 20161
March, 20161
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20150
May, 20150
April, 20150
March, 20150
February, 20150
January, 20150
December, 20140
November, 20140
October, 20140
September, 20140
August, 20140
July, 20140
June, 20140
May, 20140
April, 20140
March, 20140
February, 20141

Commit Distribution

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Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added3110.3
Lines Removed41.3

Latest commits Feed

April 5, 2016, 08:36 (GMT)
Fix add mesh template
Revision 0f63ce6 by bassam kurdali / Campbell Barton (master)
March 22, 2016, 03:26 (GMT)
Fix add mesh template
Revision 5cf987c by bassam kurdali / Joshua Leung (master)
February 10, 2014, 03:21 (GMT)
Patch T38282/D295: Add a time offset to the FCurve Noise Modifier

FCurve Noise Modifer now has an extra float property which offsets the noise in time.
This is useful for creating follow through in procedurally animated noise.

For example, if you've used a noise modifier on a parent bone to add additional movement,
a quick and easy way to add overlapping motion is to create copies of that modifier on
its children, and then offset the time those curves play at. See this in action at:

Reviewed By: Joshua Leung

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