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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> bassamk
bassam kurdali (bassamk)
Total Commits : 3
Master Commits : 2
Branch Commits : 1
First Commit : February 10, 2014
Latest Commit : April 5, 2016
Commits by Month
Date | Number of Commits | |
---|---|---|
April, 2016 | 1 | |
March, 2016 | 1 | |
February, 2016 | 0 | |
January, 2016 | 0 | |
December, 2015 | 0 | |
November, 2015 | 0 | |
October, 2015 | 0 | |
September, 2015 | 0 | |
August, 2015 | 0 | |
July, 2015 | 0 | |
June, 2015 | 0 | |
May, 2015 | 0 | |
April, 2015 | 0 | |
March, 2015 | 0 | |
February, 2015 | 0 | |
January, 2015 | 0 | |
December, 2014 | 0 | |
November, 2014 | 0 | |
October, 2014 | 0 | |
September, 2014 | 0 | |
August, 2014 | 0 | |
July, 2014 | 0 | |
June, 2014 | 0 | |
May, 2014 | 0 | |
April, 2014 | 0 | |
March, 2014 | 0 | |
February, 2014 | 1 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 2 |
blender-v2.77-release | 1 |
temp-fracture-modifier-2.8 | 1 |
fracture_modifier-master | 1 |
fracture_modifier | 1 |
Favourite Files
Filename | Total Edits |
---|---|
operator_mesh_add.py | 2 |
rna_fcurve.c | 1 |
DNA_anim_types.h | 1 |
fmodifier_ui.c | 1 |
fmodifier.c | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 6 | 2.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 31 | 10.3 |
Lines Removed | 4 | 1.3 |
Latest commits
Revision a3ef7c9 by bassam kurdali / Sergey Sharybin (blender-v2.77-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) April 5, 2016, 08:36 (GMT) |
Fix add mesh template |
March 22, 2016, 03:26 (GMT) |
Fix add mesh template |
February 10, 2014, 03:21 (GMT) |
Patch T38282/D295: Add a time offset to the FCurve Noise Modifier FCurve Noise Modifer now has an extra float property which offsets the noise in time. This is useful for creating follow through in procedurally animated noise. For example, if you've used a noise modifier on a parent bone to add additional movement, a quick and easy way to add overlapping motion is to create copies of that modifier on its children, and then offset the time those curves play at. See this in action at: http://youtu.be/Ph6fk_z_k3k Reviewed By: Joshua Leung |
MiikaHweb - Blender Git Statistics v1.06