
Blender Git Statistics -> Developers -> charlie
Charlie Jolly (charlie)
Total Commits : 151
Master Commits : 50
Branch Commits : 101
First Commit : July 13, 2018
Latest Commit : March 27, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2020 | 2 | |
February, 2020 | 7 | |
January, 2020 | 2 | |
December, 2019 | 3 | |
November, 2019 | 4 | |
October, 2019 | 13 | |
September, 2019 | 2 | |
August, 2019 | 2 | |
July, 2019 | 2 | |
June, 2019 | 0 | |
May, 2019 | 0 | |
April, 2019 | 2 | |
March, 2019 | 3 | |
February, 2019 | 3 | |
January, 2019 | 44 | |
December, 2018 | 50 | |
November, 2018 | 5 | |
October, 2018 | 1 | |
September, 2018 | 1 | |
August, 2018 | 3 | |
July, 2018 | 2 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
gpencil_primitive.c | 54 |
gpencil_paint.c | 32 |
gpencil_intern.h | 29 |
space_view3d.py | 18 |
gpencil_fill.c | 16 |
rna_nodetree.c | 12 |
rna_sculpt_paint.c | 12 |
DNA_scene_types.h | 10 |
DNA_node_types.h | 10 |
nodes.cpp | 10 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 11 | 0.1 |
Modified | 489 | 3.2 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 9 961 | 74.3 |
Lines Removed | 4 036 | 30.1 |
Latest commits 
March 27, 2020, 11:12 (GMT) |
Cleanup: Silence uninitialized variable warning |
March 2, 2020, 12:49 (GMT) |
Shading: Add invert option to Vector Rotate Node Checkbox to invert rotation angle, suggested by @simonthommes Differential Revision: https://developer.blender.org/D6932 |
February 24, 2020, 18:17 (GMT) |
Fix T74169: Vector Rotate Node - Euler modes not working as intended Remove additional Euler modes for the time being, not working as intended, will add back if there is a need. |
Revision 7873807 by Charlie Jolly / Julian Eisel (vr_scene_inspection) February 20, 2020, 12:00 (GMT) |
EEVEE: Color Ramp Ease Optimisation This patch provides an optimisation for Ease (Smoothstep) setting in the color ramp node. This optimisation exists already for Constant and Linear modes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6880 |
Revision f4ead52 by Charlie Jolly / Julian Eisel (vr_scene_inspection) February 20, 2020, 12:00 (GMT) |
Cycles: Vector Rotate Node using Axis and Angle method This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789 |
February 19, 2020, 01:27 (GMT) |
EEVEE: Color Ramp Ease Optimisation This patch provides an optimisation for Ease (Smoothstep) setting in the color ramp node. This optimisation exists already for Constant and Linear modes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6880 |
February 17, 2020, 15:43 (GMT) |
Cycles: Vector Rotate Node using Axis and Angle method This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789 |
February 14, 2020, 22:14 (GMT) |
Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functions This adds some extra functions recently added to the float Maths Node. Not all functions have been ported over in this patch. Also: + Tidy up menu + Change node color to match other vector nodes, this helps distinguish vector and float nodes in the tree + Move shared OSL functions to new header node_math.h Reviewed By: brecht Differential Revision: https://developer.blender.org/D6713 |
February 11, 2020, 16:09 (GMT) |
Nodes: Add dynamic label support for Math Nodes Reviewed By: brecht Differential Revision: https://developer.blender.org/D6375 |
January 29, 2020, 12:37 (GMT) |
Fix T73469: OSL: Vector Math Node modulo uses wrong function This also fixes glsl version of fmod when both inputs are negative. Differential Revision: https://developer.blender.org/D6704 |
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