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Blender Git Statistics -> Developers -> charlie

Charlie Jolly (charlie)

Total Commits : 167
Master Commits : 65
Branch Commits : 102
First Commit : July 13, 2018
Latest Commit : May 7, 2021

Commits by Month

DateNumber of Commits
May, 20213
April, 20213
March, 202110
February, 20210
January, 20210
December, 20200
November, 20200
October, 20200
September, 20200
August, 20200
July, 20200
June, 20200
May, 20200
April, 20200
March, 20202
February, 20207
January, 20202
December, 20193
November, 20194
October, 201913
September, 20192
August, 20192
July, 20192
June, 20190
May, 20190
April, 20192
March, 20193
February, 20193
January, 201944
December, 201850
November, 20185
October, 20181
September, 20181
August, 20183
July, 20182

Commit Distribution

PathNumber of Commits
greasepencil-experimental85
greasepencil-refactor78
greasepencil-object78
temp-gpencil-eval78
soc-2019-npr68
master65
hair_object16
temp-outliner-visibility15
collada2.89
blender2.8_snap_gizmo7
interactive_physics4
temp-ui-layout-2.84
temp-select-axis3
vr_scene_inspection2
hair_guides_grooming2
hair_guides2
temp-lineart-contained1
soc-2018-cycles-volumes1
temp-lanpr-staging1
temp-lanpr-cleanup21
temp-lanpr-cleanup1
temp-blender-2.81-release-with-wrong-merge1

Favourite Files

FilenameTotal Edits
gpencil_primitive.c54
gpencil_paint.c32
gpencil_intern.h29
rna_nodetree.c19
space_view3d.py18
DNA_node_types.h17
gpencil_fill.c16
rna_sculpt_paint.c12
nodes.cpp11
blender_default.py11

File Changes

ActionTotalPer Commit
Added140.1
Modified5723.4

Code Changes

ActionTotalPer Commit
Lines Added12 03080.2
Lines Removed4 18027.9

Latest commits Feed

Revision 7d90b0a by Charlie Jolly (master)
May 7, 2021, 14:27 (GMT)
Geometry Nodes: Parallelize Attribute Curve Map node

This adds `parallel_for` to the Attribute Curve Map node to improve performance.
Grain size set to 512.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D11194
Revision ba06bc1 by Charlie Jolly / Hans Goudey (master)
May 7, 2021, 04:47 (GMT)
Geometry Nodes: Add Attribute Curve Map Node

This node has the same functionality as the color and vector curve
mapping nodes in the shader editor. Here is works on every value for
the selected attribute, and it can also output a float value. Other
than that, the implementation is quite straightforward-- almost
completely boilerplate code.

Differential Revision: https://developer.blender.org/D10921
Revision 986cc5c by Charlie Jolly / YimingWu (temp-lineart-contained)
May 1, 2021, 08:12 (GMT)
Geometry Nodes: Add an "Auto" option for Attribute Convert data type

Currently there is an "Auto" option for the domain, this commit adds a
similar option for "Auto" data type, that uses the data type from the
target attribute or the source attribute (in that order).

Ref T87347

Differential Revision: https://developer.blender.org/D10932
Revision 95d2d0d by Charlie Jolly / Hans Goudey (master)
April 30, 2021, 13:11 (GMT)
Geometry Nodes: Add an "Auto" option for Attribute Convert data type

Currently there is an "Auto" option for the domain, this commit adds a
similar option for "Auto" data type, that uses the data type from the
target attribute or the source attribute (in that order).

Ref T87347

Differential Revision: https://developer.blender.org/D10932
Revision a272eb3 by Charlie Jolly (master)
April 9, 2021, 15:05 (GMT)
Fix T87167: Object dragged from Outliner into Geo Nodes doesn't auto update

Add call to `DEG_relations_tag_update`

Differential Revision: https://developer.blender.org/D10928
Revision b08394d by Charlie Jolly (master)
April 9, 2021, 08:26 (GMT)
Fix T87117: Geometry Nodes: Add missing Map Range modes to shader node

Add missing modes as reported in T87117 bug report.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10885
Revision 70061c6 by Charlie Jolly (master)
March 26, 2021, 16:29 (GMT)
Geometry Nodes: Implicit conversion change for float/int/color to bool

Change `float to boolean` and `int32 to boolean` to return false for zero and negative values.

This aligns with how artists would expect these values to work. This is in contrast to what a coder would expect. It was determined on blender.chat that this was a better default. This means that a negative float value would give a boolean false.

Change `Color4f to boolean` to return false for zero and negative grayscale values.

Likewise, for color to boolean, to account for negative value colors, the grayscale value would be used for determining if a colour was false or not.

See {T86454}

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10685
Revision 43455f3 by Charlie Jolly (master)
March 26, 2021, 10:52 (GMT)
Geometry Nodes: Add Attribute Clamp Node

This adds a Clamp node for Geometry Nodes Attributes.

Supports both Min-Max and Range clamp modes.

Float, Vector, Color and Int data types supported.

Reviewed By: HooglyBoogly, simonthommes

Differential Revision: https://developer.blender.org/D10526
Revision ce359da by Charlie Jolly (master)
March 24, 2021, 14:24 (GMT)
Fix T86894: Geometry nodes drag and drop creates a duplicate node

Added a condition to the poll so that it ignores drag and drop on the button. The Paste Name operator is just not implemented. Doesn't work for shading nodes either.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D10769
Revision 337a122 by Charlie Jolly (master)
March 24, 2021, 14:24 (GMT)
Fix T86722: Missing updates after geometry nodes drag and drop

Add missing call to ED_node_tag_update_nodetree which solves the missing update on initial drag.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D10769

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021