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Blender Git Statistics -> Developers -> eeshlo

Alfredo de Greef (eeshlo)

Total Commits : 54
Master Commits : 54
Branch Commits : 0
First Commit : January 18, 2004
Latest Commit : May 20, 2007

Commits by Month

DateNumber of Commits
May, 20073
April, 20071
March, 20071
February, 20071
January, 20071
December, 20060
November, 20060
October, 20060
September, 20061
August, 20060
July, 20060
June, 20069
May, 20061
April, 20060
March, 20060
February, 20060
January, 20060
December, 20050
November, 20050
October, 20051
September, 20050
August, 20050
July, 20050
June, 20051
May, 20057
April, 20051
March, 20050
February, 20050
January, 20050
December, 20043
November, 20047
October, 20041
September, 20041
August, 20042
July, 20046
June, 20040
May, 20040
April, 20040
March, 20040
February, 20040
January, 20046

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added3 41164.4
Lines Removed1 93336.5

Latest commits Feed

Revision 8fac5a9 by Alfredo de Greef (master)
May 20, 2007, 15:52 (GMT)
removing test commit comment...

Revision d4cafe5 by Alfredo de Greef (master)
May 20, 2007, 15:47 (GMT)
Just testing svn...

Revision c006be1 by Alfredo de Greef (master)
May 7, 2007, 05:08 (GMT)
bug #6656, caused by two problems, one of which was that when the old
node_composite.c file was split into separate files for each node, it didn't
include a recent defocus node commit.
For the other half of the problem, see comments in code.
Revision 3863205 by Alfredo de Greef (master)
April 29, 2007, 01:59 (GMT)
bug #6615, not complete solution, but slightly improves the result at least.
Additionally fixed another bug, never reported, but a zero bokeh rotation
offset seemed to cause missing center lines.
Revision 1ebc28b by Alfredo de Greef (master)
March 20, 2007, 06:50 (GMT)
Minor modification of foreground processing code in the defocus node.
Now uses a fixed value instead of a value based on the closest object.
Should eliminate sudden jumps in blur amount from frame to frame when used
in animations.
Revision 75b32a6 by Alfredo de Greef (master)
February 6, 2007, 05:34 (GMT)
fixed bug #5921, artifacts when image input used instead of zbuffer.
Revision cbbd736 by Alfredo de Greef (master)
January 22, 2007, 06:08 (GMT)
bug #5772, now whenever the 'no zbuffer' option is enabled (which shouldn't
have been in this particular case anyway), the blur radius will automatically
be limited to half the width or height of the image.

Nothing to do with this bug, but also now skips image region outside
borders when border rendering is enabled.
Revision db7c3d3 by Alfredo de Greef (master)
September 25, 2006, 04:54 (GMT)
A possible problem was noted by Cyril Brulebois regarding copyright issues
with regards to the noise functions in yafray based on Ken Musgrave's
original code.
I had left the 'Copyright' notice in the comments, and according to
Cyril Brulebois this is a problem. In fact, from what I understand this
makes it even impossible to use or modify the code in other software.
But since it is not a verbatim copy of the code but rather based on Musgrave's
work, he suggested I change it to explicitely state that it is in fact
based on the code from the 'Texturing & Modeling' book.
And since the yafray code is in turn based on the blender code, I better
adapt the blender code too.

This reminded me that I also have forgotten to include the copyright notice
in the mersenne twister rng code I used for the Python Noise module.
This does clearly state to include the original notice with any resdistributed
code, in modified form or not. So I added that too.

I hope that solves the problems.
Revision 3ba91bc by Alfredo de Greef (master)
June 30, 2006, 04:53 (GMT)
bug #4532, when field rendering enabled in blender (not supported in yafray),
blender doubles the aspect ratio. This is now taken into account.
Revision cbf7e5c by Alfredo de Greef (master)
June 26, 2006, 02:46 (GMT)
...Forgot to actually draw the image when xml export was used.
Another erroneous assumption based on my Ogl problems...

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