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Blender Git Statistics -> Developers -> fclem

Clément Foucault (fclem)

Total Commits : 4 403
Master Commits : 3 242
Branch Commits : 1 161
First Commit : January 3, 2017
Latest Commit : June 8, 2021

Commits by Month

DateNumber of Commits
June, 202131
May, 202146
April, 202159
March, 202179
February, 202171
January, 202190
December, 20200
November, 202013
October, 202037
September, 2020157
August, 2020168
July, 2020146
June, 202077
May, 202068
April, 202049
March, 202062
February, 2020113
January, 2020142
December, 2019129
November, 201988
October, 201946
September, 201961
August, 201984
July, 201971
June, 201944
May, 2019177
April, 201944
March, 2019105
February, 201945
January, 201947
December, 2018113
November, 2018110
October, 201879
September, 201866
August, 201877
July, 201894
June, 2018135
May, 2018138
April, 201897
March, 2018141
February, 2018104
January, 201877
December, 201710
November, 201738
October, 201745
September, 201766
August, 201737
July, 2017116
June, 2017116
May, 2017102
April, 201742
March, 201768
February, 2017133
January, 201750

Commit Distribution

PathNumber of Commits
master3242
hair_object1786
temp-outliner-visibility1753
collada2.81667
blender2.8_snap_gizmo1590
temp-ui-layout-2.81532
interactive_physics1512
temp-select-axis1432
hair_guides1391
hair_guides_grooming1391
temp-eeveelightcache1381
soc-2018-cycles-volumes1380
temp-benchmark1370
benchmark1370
soc-2018-bevel1364
temp-udim-images1358
tmp_hair_curves1313
temp-greasepencil-vfx1310
temp-tab_drag_drop1307
temp-sybren-cow-ocean1305
temp-greasepencil-object-stacksplit1291
temp-dynamic-overrides1290
TEMP-UI-DECOR1277
temp-flexible-spacing1260
ui_layout_gridflow1252
temp-keymap-changes1242
tmp-b28-motionpath-drawing1217
tmp-CollectionsAnim1214
temp-keymap-save1190
tmp-COW_InsertKeyframe_Fix1169
topbar1168
temp-unified-collections1167
experimental_gp_weight1163
temp-sybren-particles1158
temp-modifier-rm-cddm1146
tmp-TimelineHeaderButtonsStretching1146
temp-sybren-modifier-nonmesh1146
temp-sybren-meshdeform1144
blender2.8-snapping_with_occlusion1136
tmp-static-override-insertion1115
blender2.8-workbench1111
temp-object-multi-mode1020
temp-drawcontext854
temp-render-depsgraph831
temp-workspace-object-mode-removal800
temp-scene-obedit-remove800
temp-workspace-addons766
temp-workspace_mode689
temp-workspace_active_object679
id_override_static679
temp-group-collections655
custom-manipulators617
temp-workspace-changes564
strand_editmode527
temp-ssr478
tmp-debug-filebrowser448
temp-lightprobe-rename337
workspaces297
greasepencil-object207
temp-cycles-draw-manager201
greasepencil-refactor174
temp-gpencil-eval162
imm_port_wm_playanim162
transform-manipulators162
temp-depsgraph-layers152
eevee-rewrite112
temp-workspace-multi-window111
eevee-dof-refactor98
tmp-overlay-engine90
render-layers74
clay-engine70
temp-layers-ui-table70
tmp-drw-callbatching57
tmp-vulkan45
draw-colormanagement42
eevee-motionblur-object32
tmp-batch-cache-cleanup30
tmp-eevee-shadowmap-refactor24
tmp-workbench-rewrite19
tmp-gltexture18
eevee-probe-roughness-fix17
eevee-ggx-lut-fix16
tmp-eevee-material-refactor15
temp-blender2.8-stable15
vr_scene_inspection14
temp-lanpr-cleanup213
blender-v2.83-release13
temp-lanpr-cleanup13
tmp-2.83-cycles-rtx3-kernels13
eevee-closure-lib-cleanup12
tmp-eevee-glsl-cleanup10
tmp-gldebuglayer9
temp-lanpr-staging8
asset-system-filelist8
asset-browser-poselib8
asset-browser8
ui-asset-view-template8
tmp-texture-sampler7
tmp-pointcloud-render5
greasepencil-experimental5
tmp-widget-opti5
soc-2019-npr5
lanpr-under-gp4
temp-lineart-contained4
modifier-panels-ui4
tmp-gpu-context-isolation4
temp_lineart_contained4
lineart-bvh4
temp-gpencil-drw-engine3
draw-viewport-data3
tmp-T806032
cycles_unbiased_volumes2
blender-v2.80-release2
eevee-gpencil1
blender-v2.82-release1
blender-v2.81-release1
pygpu_extensions1
temp_bmesh_multires1

Favourite Files

FilenameTotal Edits
draw_manager.c424
eevee_private.h339
CMakeLists.txt264
DRW_render.h260
eevee_materials.c235
eevee_engine.c207
draw_manager_exec.c197
eevee_lightprobes.c189
object_mode.c181
draw_manager_data.c176

File Changes

ActionTotalPer Commit
Added1 0810.2
Modified15 5483.5
Deleted6470.1

Code Changes

ActionTotalPer Commit
Lines Added218 00152.3
Lines Removed117 40228.2

Latest commits Feed

Revision 4c81692 by Clément Foucault (eevee-rewrite)
June 8, 2021, 20:54 (GMT)
EEVEE: GPencil: Fix missing strokes

And comment velocity not implemented yet
Revision a1459e1 by Clément Foucault (eevee-rewrite)
June 8, 2021, 20:30 (GMT)
EEVEE: Shadows: Modify view matrix instead of projection for each face

This is the same reason we changed back for lightprobes rendering:
To much area assume -Z is camera direction.
Revision 4260823 by Clément Foucault (eevee-rewrite)
June 8, 2021, 20:09 (GMT)
EEVEE: GPencil: Finish geometry support

This port the facing "flat" normal trick used by the gpencil engine
to EEVEE as well as the thickness mode.

The objects parameters are passed via the objectInfos UBO to avoid
much boiler plate code. However if this UBO grows too much we might have
to split it.

The normal trick for planar surfaces is quite simple to port to the
vertex shader even if it is less efficient.
However to compute it we need the objects bounds. This is passed as a
scale only through the orco factors. This will needs a bit of cleaning
at some points, with boundbox computed at object level.
Revision 89a002c by Clément Foucault (eevee-rewrite)
June 7, 2021, 17:49 (GMT)
EEVEE: Material: Add back support for backfacing and transparency

Nothing much different compared to the previous implementation.

The transparent BSDF and principled BSDF now detects when the material
is potentially transparent to select the best way to render it.
Revision 93881a2 by Clément Foucault (eevee-rewrite)
June 6, 2021, 14:36 (GMT)
EEVEE: LookDev: Add back overlay support

This differs a bit from old implementation.
- Instead of manually adjusting the viewport we correctly place the
sphere in the vertex shader.
- Rendering happens after TAA accumulation: This is because we now
support panoramic cameras and TAA would distort the spheres.
Revision 9b15366 by Clément Foucault (eevee-rewrite)
June 6, 2021, 14:36 (GMT)
EEVEE: FowardPass: Fix closure sampling, add emission & fix transparency
Revision 6c1e786 by Clément Foucault (eevee-rewrite)
June 6, 2021, 14:36 (GMT)
EEVEE: LookDev: Move rendering to view render.

This makes is possible to have AA and correct blending of the
forward rendered spheres.

However, to avoid distorded spheres we need to not support Lookdev
in panoramic projection mode.

Also remove support for LookDev when using render border for now.
Revision 04f053c by Clément Foucault (eevee-rewrite)
June 5, 2021, 22:37 (GMT)
EEVEE: ForwardPass: Add lightprobe support & fix pipeline selection
Revision d66b98e by Clément Foucault (eevee-rewrite)
June 5, 2021, 21:46 (GMT)
EEVEE: Patch lightprobe and light modules to handle zero lights/probes

This expose the capability of having no light and no probe (except the
world one) for specific views / code path.

The caller just need to pass 0 as extent to the `set_view()` function.

This is usefull for lookdev.
Revision ae529ed by Clément Foucault (eevee-rewrite)
June 5, 2021, 21:45 (GMT)
BLI: int2: add more float operator to avoid incorrect implicit cast

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021