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Blender Git Statistics -> Developers -> fclem

Clément Foucault (fclem)

Total Commits : 3 083
Master Commits : 2 452
Branch Commits : 631
First Commit : January 3, 2017
Latest Commit : January 20, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
January, 202088
December, 2019129
November, 201988
October, 201946
September, 201961
August, 201984
July, 201971
June, 201944
May, 2019177
April, 201944
March, 2019105
February, 201945
January, 201947
December, 2018113
November, 2018110
October, 201879
September, 201866
August, 201877
July, 201894
June, 2018135
May, 2018138
April, 201897
March, 2018141
February, 2018104
January, 201877
December, 201710
November, 201738
October, 201745
September, 201766
August, 201737
July, 2017116
June, 2017116
May, 2017102
April, 201742
March, 201768
February, 2017133
January, 201750

Commit Distribution

PathNumber of Commits
master2451
hair_object1786
temp-outliner-visibility1753
collada2.81667
blender2.8_snap_gizmo1590
temp-ui-layout-2.81532
interactive_physics1512
temp-select-axis1432
hair_guides_grooming1391
hair_guides1391
temp-eeveelightcache1381
soc-2018-cycles-volumes1380
benchmark1370
temp-benchmark1370
soc-2018-bevel1364
temp-udim-images1358
tmp_hair_curves1313
temp-greasepencil-vfx1310
temp-tab_drag_drop1307
temp-sybren-cow-ocean1305
temp-greasepencil-object-stacksplit1291
temp-dynamic-overrides1290
TEMP-UI-DECOR1277
temp-flexible-spacing1260
ui_layout_gridflow1252
temp-keymap-changes1242
tmp-b28-motionpath-drawing1217
tmp-CollectionsAnim1214
temp-keymap-save1190
tmp-COW_InsertKeyframe_Fix1169
topbar1168
temp-unified-collections1167
experimental_gp_weight1163
temp-sybren-particles1158
temp-sybren-modifier-nonmesh1146
temp-modifier-rm-cddm1146
tmp-TimelineHeaderButtonsStretching1146
temp-sybren-meshdeform1144
blender2.8-snapping_with_occlusion1136
tmp-static-override-insertion1115
blender2.8-workbench1111
temp-object-multi-mode1020
temp-drawcontext854
temp-render-depsgraph831
temp-scene-obedit-remove800
temp-workspace-object-mode-removal800
temp-workspace-addons766
temp-workspace_mode689
id_override_static679
temp-workspace_active_object679
temp-group-collections655
custom-manipulators617
temp-workspace-changes564
strand_editmode527
temp-ssr478
tmp-debug-filebrowser448
temp-lightprobe-rename337
workspaces297
temp-cycles-draw-manager201
greasepencil-refactor164
imm_port_wm_playanim162
transform-manipulators162
temp-gpencil-eval162
temp-depsgraph-layers152
temp-workspace-multi-window111
tmp-overlay-engine90
render-layers74
temp-layers-ui-table70
clay-engine70
tmp-drw-callbatching57
tmp-batch-cache-cleanup30
tmp-eevee-shadowmap-refactor24
temp-blender2.8-stable15
temp-lanpr-cleanup213
temp-lanpr-cleanup13
temp-lanpr-staging8
greasepencil-experimental5
soc-2019-npr5
greasepencil-object5
temp-gpencil-drw-engine3
cycles_unbiased_volumes2
blender-v2.80-release2
blender-v2.81-release1

Favourite Files

FilenameTotal Edits
draw_manager.c364
eevee_private.h246
DRW_render.h211
eevee_materials.c198
CMakeLists.txt184
object_mode.c181
draw_cache_impl_mesh.c169
eevee_lightprobes.c163
eevee_engine.c160
draw_manager_exec.c155

File Changes

ActionTotalPer Commit
Added6350.2
Modified10 2113.3
Deleted3830.1

Code Changes

ActionTotalPer Commit
Lines Added153 71451.8
Lines Removed78 10826.3

Latest commits Feed

Revision 335930a by Clément Foucault (master)
20 hours 2 min ago
Overlay: Improve Outline diagonal Antialiasing

I doubt we can do much better. Most of the aliasing comes from the edge
detection which does not use a lot of samples. We could use more samples
but then the detection becomes way more complex and expensive.

The second issue comes from the reconstruction (AA pass) that only bleed
adjacent pixels in if their line direction is perpendicular to the offset.
This makes corner gaps on certain diagonals.
Revision 3bda3a2 by Clément Foucault (master)
1 day and 1 hour ago
Fix T73187 Overlay: Stereo 3D Camera not displaying correctly
Revision bb692a2 by Clément Foucault (master)
1 day and 1 hour ago
Fix T59747 EEVEE: Bug on EnvironmentTexture
Revision e6ccd51 by Clément Foucault (master)
1 day and 2 hours ago
EEVEE: Fix crash during lightbake
Revision b847861 by Clément Foucault (greasepencil-refactor)
January 19, 2020, 01:12 (GMT)
GPencil: Refactor: Reuse GPENCIL_MaterialPool across multiple objects

This minimize the number of UBO we create and the number of UBO switching
we have to do to render each objects.
Revision cb089c2 by Clément Foucault (greasepencil-refactor)
January 17, 2020, 23:42 (GMT)
GPencil: Refactor: Speedup: Add drawcall merging of consecutive strokes

This reduces driver & DRW overhead when a lot of strokes are drawn with
the same material pool.
Revision 7b29956 by Clément Foucault (master)
January 17, 2020, 18:43 (GMT)
Fix T67942 EEVEE: Crash when empty is set as camera and motion blur is on
Revision 6eaf51e by Clément Foucault (master)
January 17, 2020, 15:29 (GMT)
DRW: Use USHORT for vertex color and upload them in linear color to the GPU

This way we remove the need for the srgb boolean uniform and a lot of code complexity. However, mesh update is going to be a bit slower.

I did not benchmark the performance impact.

This also fix a typo in draw_cache_impl_particles.c and fix hair not using vertex color in workbench.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6610
Revision 512a077 by Clément Foucault (greasepencil-refactor, temp-gpencil-eval)
January 17, 2020, 12:56 (GMT)
GPencil: Refactor: Fix assert caused by framebuffer usage optimisation
Revision 8b02f76 by Clément Foucault (greasepencil-refactor, temp-gpencil-eval)
January 17, 2020, 00:11 (GMT)
GPencil: Refactor: Allocate GPU framebuffers only if necessary

Also use signed format only if needed.

Note that you cannot see subtractive, overlay and divide blend modes in
the viewport because of the srgb hack AND the current viewport framebuffer
format.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020