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Blender Git Statistics -> Developers -> goofster

Roel Spruit (goofster)

Total Commits : 45
Master Commits : 45
Branch Commits : 0
First Commit : September 20, 2003
Latest Commit : March 19, 2005

Commits by Month

DateNumber of Commits
March, 20051
February, 20050
January, 20051
December, 20040
November, 20040
October, 20040
September, 20040
August, 20040
July, 20042
June, 20046
May, 20040
April, 20042
March, 20040
February, 20040
January, 200411
December, 20037
November, 20034
October, 200310
September, 20031

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added2 82065.6
Lines Removed91621.3

Latest commits Feed

Revision 1ec0238 by Roel Spruit (master)
March 19, 2005, 14:13 (GMT)
Added transform_manipulator.c to the windows MSVC 6.0 projectfile
Revision 9817939 by Roel Spruit (master)
January 10, 2005, 18:17 (GMT)
Bug #2119

The Separate option was missing from the toolbox and headermenu for curves,
Added it to both.

First commit in a loooooooooong time, have to start with something small ey ;)

Revision 284b4f4 by Roel Spruit (master)
July 28, 2004, 21:00 (GMT)
added correct include paths for radio.h (for msvc debug build) and removed weird local includes (c:blender...) in BPY_python projectfile
Revision 1c5302e by Roel Spruit (master)
July 21, 2004, 19:01 (GMT)
added include path for some gameengine file and fixed an undefined function in the shading buttons
Revision 8a0cd0b by Roel Spruit (master)
June 23, 2004, 22:11 (GMT)
Added another Sequence effect: the wellknown Glow effect.
Revision 629e526 by Roel Spruit (master)
June 23, 2004, 18:22 (GMT)
- Added correct Writing/Reading of the new Sweep sequence effect (Thanks Ton, where would I be without you)
- Sweep effect updates after you change the type of sweep now.
Revision a31dec3 by Roel Spruit (master)
June 18, 2004, 22:53 (GMT)
added a new Sequence Effect: Sweep.
this consists of 22 different ways to sweep from 1 strip to another. For you windows lovers: it's like "Blinds" in Powerpoint :)
- in the NKEY menu you can choose which type you want perform, vertical, horizontal, in/out etc. it's too much to decribe.

Credits for this go to Kent 'Sirdude" Mein who coded the sequence plugin I stole the code from.

To allow certain sequence effects to have settings, I also added a "varstr" void pointer to the Sequence DNA, that can point to a special struct for each effect. This is similar to how plugins are handles.

more neat effects to come....
Revision 3538214 by Roel Spruit (master)
June 18, 2004, 21:13 (GMT)
I thought I added this include path for yafray to the msvc files already......o well, here it is again. it couldn't find RE-callbacks.h
Revision 401d9ef by Roel Spruit (master)
June 18, 2004, 15:04 (GMT)
Added the possibillity of naming sequence strips in the sequence editor. previously this was not possible for all types.
- Change the name of a strip in the NKEY menu of the strip.
- If a strip HAS a name, it will be displayed in the strip, instead of all that garbage that was previously there (image locations, lengths, whatever)

Still TODO: while adding new effects to the sequencer I will also add this for effect strips. at the moment it's not clear yet what should go in the NKEY menu.
Revision a78ad46 by Roel Spruit (master)
June 16, 2004, 20:47 (GMT)
added files for yafray plugin export to msvc 6 projectfiles

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021