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Blender Git Statistics -> Developers -> hg1

Thomas Szepe (hg1)

Total Commits : 53
Master Commits : 49
Branch Commits : 4
First Commit : November 26, 2013
Latest Commit : December 14, 2016

Commits by Month

DateNumber of Commits
December, 20161
November, 20160
October, 20160
September, 20160
August, 20160
July, 20161
June, 20160
May, 20160
April, 20160
March, 20160
February, 20160
January, 20160
December, 20151
November, 20150
October, 20158
September, 20150
August, 20151
July, 20152
June, 20150
May, 20157
April, 20154
March, 201513
February, 20155
January, 20150
December, 20141
November, 20140
October, 20140
September, 20140
August, 20140
July, 20145
June, 20142
May, 20140
April, 20140
March, 20140
February, 20140
January, 20140
December, 20131
November, 20131

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added3 33065.3
Lines Removed1 99139.0

Latest commits Feed

Revision 741c408 by Thomas Szepe (master)
December 14, 2016, 19:07 (GMT)
BGE: Fix T50098: Crash when useding ImageMirror

The crash was caused by a missing m_sync initialisation in the second
ImageRender constructor.
Revision 0d4961c by Thomas Szepe (master)
July 2, 2016, 16:38 (GMT)
Fix typo in bgl.Buffer report function

A GL_INT buffer was reported as GL_BYTE.
Revision 2583cc8 by Thomas Szepe (master)
December 30, 2015, 11:45 (GMT)
Fix Moto overflow warnings

This fault (level 2, C4056) was introduced by changing Moto from double to float.
Revision 4f767e3 by Thomas Szepe (master)
October 25, 2015, 18:43 (GMT)
BGE: Cleanup: Code style BL_Shader

Reviewers: lordloki, youle, campbellbarton, sergey, kupoman, moguri, panzergame

Reviewed By: panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1397
Revision bd6febc by Thomas Szepe (master)
October 11, 2015, 16:43 (GMT)
BGE: Change KX_WolrdInfo mathutils vector to color

Change the mathutils callback from vector to color for mistColor, backgroundColor and ambientColor.

Reviewers: lordloki, campbellbarton, panzergame, moguri, sybren

Reviewed By: panzergame, moguri, sybren

Projects: #game_engine, #game_logic

Differential Revision: https://developer.blender.org/D1432
Revision 3dd83b5 by Thomas Szepe (master)
October 11, 2015, 16:28 (GMT)
BGE: Adding a Max Jumps value to the character physic window

Actually we only have a Python API that allows to change the max jumps value.
The patch also allows non programmers to change the maximum numbers of jumps.

Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77

Reviewed By: lordloki, moguri

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1302
Revision 8372168 by Thomas Szepe (master)
October 11, 2015, 13:41 (GMT)
BGE: Change character jumping to char

* Change the character jumping variables and methods from int to char.
* Limit the maxJumps integer value from 0 to 255.
* Allow to set the minimum jump amount to 0.

Reviewers: panzergame, lordloki, moguri

Reviewed By: lordloki, moguri

Subscribers: agoose77

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1305
Revision 9b247bd by Thomas Szepe (master)
October 11, 2015, 13:19 (GMT)
BGE: Fix for last commit

The icon16 and icon32_mesh_capsule.dat files are committed with 0 Kb, because I used the patch from the differential from the Phabricator which I done with a regular .diff file.
Revision cdb8bf0 by Thomas Szepe (master)
October 11, 2015, 12:32 (GMT)
BGE: Add icons to collision shapes.

This patch adds icons to the physic collision shapes.
Adding a new capsule shape 'mesh_capsule' icon which represent the shape better then the metaballs icon.
And replace the metaballs icon for the Blender collision shape.


Reviewers: moguri, sybren, agoose77, lordloki, mont29, panzergame, campbellbarton

Reviewed By: lordloki, panzergame, campbellbarton

Projects: #game_engine, #game_ui, #user_interface

Differential Revision: https://developer.blender.org/D1403
Revision 2247ebe by Thomas Szepe (master)
October 11, 2015, 12:08 (GMT)
BGE: Add recursive dupli group deletion

This patch will delete all associated objects from a group instance (dupli group) if the are deleted.

Reviewers: brita_, sybren, lordloki, moguri

Reviewed By: lordloki, moguri

Projects: #game_engine

Maniphest Tasks: T36388

Differential Revision: https://developer.blender.org/D1205

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