english Sivu saatavilla vain englanninkielisenä.

Blender Git Statistics -> Developers -> howardt

Howard Trickey (howardt)

Total Commits : 541
Master Commits : 332
Branch Commits : 209
First Commit : August 1, 2011
Latest Commit : March 1, 2021

Commits by Month

DateNumber of Commits
March, 20211
February, 20219
January, 20212
December, 20204
November, 202017
October, 202012
September, 20205
August, 202063
July, 202042
June, 202021
May, 20200
April, 20206
March, 202010
February, 20205
January, 20206
December, 201928
November, 20194
October, 20194
September, 20196
August, 201920
July, 20196
June, 20193
May, 20199
April, 20194
March, 20193
February, 201912
January, 20196
December, 20182
November, 20183
October, 20180
September, 20180
August, 20183
July, 20180
June, 20181
May, 20182
April, 20180
March, 20180
February, 20183
January, 20183
December, 20172
November, 20170
October, 20170
September, 20171
August, 20174
July, 20173
June, 20173
May, 20174
April, 20170
March, 20170
February, 20170
January, 20170
December, 20162
November, 20160
October, 20160
September, 20162
August, 20162
July, 20160
June, 20166
May, 20161
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20153
August, 20155
July, 20155
June, 20153
May, 20150
April, 20151
March, 20151
February, 20151
January, 20151
December, 20140
November, 20140
October, 20142
September, 20140
August, 20142
July, 20143
June, 20147
May, 20143
April, 20143
March, 20142
February, 20146
January, 201415
December, 20131
November, 20138
October, 20130
September, 20134
August, 20131
July, 20134
June, 20130
May, 20131
April, 20131
March, 20131
February, 20132
January, 201310
December, 20126
November, 201212
October, 20125
September, 20125
August, 20123
July, 20125
June, 20120
May, 20120
April, 20123
March, 20129
February, 20126
January, 20122
December, 20117
November, 20112
October, 20110
September, 20117
August, 201118

Commit Distribution

PathNumber of Commits
master332
newboolean152
soc-2012-sushi13
temp-outliner-visibility9
hair_object9
collada2.86
blender2.8_snap_gizmo4
temp-select-axis4
temp-ui-layout-2.84
interactive_physics4
gtest-testing3
compositor-20163
hair_guides2
soc-2014-remesh2
blender-v2.80-release2
fracture_modifier-master2
fracture_modifier2
soc-2020-io-performance2
cycles_unbiased_volumes2
temp-fracture-modifier-2.82
hair_guides_grooming2
temp-tab_drag_drop1
temp-flexible-spacing1
tmp_hair_curves1
blender-v2.78-release1
temp-keymap-save1
temp-sybren-cow-ocean1
temp-eeveelightcache1
tmp-CollectionsAnim1
blender-v2.75-release1
temp-keymap-changes1
temp-dynamic-overrides1
tmp-b28-motionpath-drawing1
blender-v2.72-release1
temp-greasepencil-vfx1
blender-v2.79b-release1
temp-benchmark1
benchmark1
temp-greasepencil-object-stacksplit1
blender-v2.79a-release1
temp-lanpr-staging1
TEMP-UI-DECOR1
temp-gpencil-autokey1
blender-v2.78c-release1
temp-lanpr-cleanup21
soc-2018-cycles-volumes1
temp-udim-images1
ui_layout_gridflow1
blender-v2.78b-release1
temp-lanpr-cleanup1
soc-2018-bevel1

Favourite Files

FilenameTotal Edits
bmesh_bevel.c134
mesh_intersect.cc52
bmesh_boolean.c48
boolean.cc41
editmesh_knife.c27
mesh_boolean.cc27
bmo_bevel.c27
MOD_bevel.c25
bmesh_boolean.cc25
editmesh_bevel.c25

File Changes

ActionTotalPer Commit
Added2890.5
Modified3 6816.8
Deleted890.2

Code Changes

ActionTotalPer Commit
Lines Added35 96275.6
Lines Removed15 93433.5

Latest commits Feed

Revision 88e4fa9 by Howard Trickey / Antonio Vazquez (temp-gpencil-autokey)
March 1, 2021, 07:46 (GMT)
Fix T85948 Exact boolean crash with some nonplanar ngons.

Triangulating ngons could fail with the method that was being
used: projecting along the dominant normal axis and then using CDT.
It could fail if the ngon has self crossings or might be so after
the described projection.
Switched to using projection along the normal itself, and also to
using polyfill which produces some kind of triangulation no matter
what in such circumstances. This will also likely be faster if
there are a lot of ngons in the meshes, since the exact arithmetic
CDT was being used before, and now float arithmetic is used.
Revision fbba239 by Howard Trickey (master)
February 28, 2021, 16:33 (GMT)
Fix T86082 Bevel messed up UVs on some multisegment bevels.

When polygons around a bevel are rebuilt, sometimes UVs are merged
around a new vertex in the case of the face opposite a single edge
being beveled on a 3-edge vertex. This should not have been done
if any of the edges at that vertex were a seam.
Revision f3d60c6 by Howard Trickey (master)
February 27, 2021, 23:51 (GMT)
Fix T85948 Exact boolean crash with some nonplanar ngons.

Triangulating ngons could fail with the method that was being
used: projecting along the dominant normal axis and then using CDT.
It could fail if the ngon has self crossings or might be so after
the described projection.
Switched to using projection along the normal itself, and also to
using polyfill which produces some kind of triangulation no matter
what in such circumstances. This will also likely be faster if
there are a lot of ngons in the meshes, since the exact arithmetic
CDT was being used before, and now float arithmetic is used.
Revision 94dac49 by Howard Trickey (soc-2020-io-performance)
February 23, 2021, 16:03 (GMT)
Get branch into compling state again.

There are some changes in Materials in the exporter that make compiling
the importer fail. I fixed one and several others are just ifdef'd out
for now so that the branch compiles. TODO to fix the rest.
Revision 8abffed by Howard Trickey (soc-2020-io-performance)
February 23, 2021, 14:43 (GMT)
Merge branch 'master' into soc-2020-io-performance
Revision 6cd8c33 by Howard Trickey (master)
February 22, 2021, 14:54 (GMT)
Fix compilation error in bypass bmesh commit when GMP not defined.
Revision 29a28a8 by Howard Trickey (master)
February 22, 2021, 03:11 (GMT)
Added a cast needed to shut up an error in last commit.
Revision a3f091d by Howard Trickey (master)
February 21, 2021, 22:57 (GMT)
Change Exact Boolean modifier to skip round trip through BMesh.

The Exact modifier code had been written to avoid using BMesh but
in the initial release the modifier still converted all Meshes to
BMeshes, and then after running the boolean code on the BMeshes,
converted the result back to a Mesh.
This change skips that. Most of the work here is in getting the
Custom Data layers right. The approach taken is to merge default
layers from all operand meshes into the final result, and then
use the original verts, edges, polys, and loops to copy or interpolate
the appropriate custom data layers from all operands into the result.
Revision 0376b2f by Howard Trickey (master)
February 7, 2021, 22:41 (GMT)
Forgot to free a bvhtree with previous commit.
Revision 6f63417 by Howard Trickey (master)
February 7, 2021, 16:25 (GMT)
Fix T84493 et al: New Boolean on Suzanne.

While Boolean is not guaranteed to work if the operands are not
volume-enclosing (technically: PWN - piecewise constant winding number),
it needs to do something in those cases. This change makes
more cases meet user expectations in T84493, T64544, T83403,
T82642 (though very slow on that one).
The original new boolean code used "generalized winding number"
for this fallback; replaced this with code that uses raycasting.
Raycasting would have been faster, but for unfortunately also
switchd to per-triangle tests rather than per-patch tests since
it is possible (e.g., with Suzanne) to have patches that are
both inside and outside the other shape. That can make it much
slower in some cases, sadly.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021