english Sivu saatavilla vain englanninkielisenä.

Blender Git Statistics -> Developers -> jbakker

Jeroen Bakker (jbakker)

Total Commits : 1 055
Master Commits : 774
Branch Commits : 281
First Commit : July 4, 2011
Latest Commit : September 23, 2020 (Today)

Commits by Month

DateNumber of Commits
September, 202058
August, 202091
July, 202019
June, 202033
May, 202028
April, 202026
March, 202039
February, 202023
January, 202011
December, 201918
November, 201911
October, 20197
September, 201917
August, 201912
July, 201917
June, 201923
May, 201931
April, 201916
March, 201927
February, 201915
January, 20190
December, 20180
November, 20180
October, 20180
September, 20181
August, 20184
July, 201810
June, 2018101
May, 201880
April, 201884
March, 20181
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20172
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20163
May, 20164
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20152
May, 20150
April, 20150
March, 20150
February, 20151
January, 20151
December, 20140
November, 20140
October, 20140
September, 20146
August, 20143
July, 201417
June, 20140
May, 20145
April, 20142
March, 20141
February, 20140
January, 20140
December, 20136
November, 20130
October, 20132
September, 20130
August, 20130
July, 20130
June, 20132
May, 20130
April, 20131
March, 20130
February, 20134
January, 20130
December, 20120
November, 20120
October, 20128
September, 20124
August, 20125
July, 201226
June, 201227
May, 201252
April, 201230
March, 20120
February, 20129
January, 201210
December, 20117
November, 20112
October, 20110
September, 20110
August, 20113
July, 20117

Commit Distribution

PathNumber of Commits
master774
hair_object253
collada2.8253
temp-outliner-visibility253
blender2.8_snap_gizmo253
temp-ui-layout-2.8253
interactive_physics253
temp-select-axis251
temp-udim-images248
benchmark248
hair_guides_grooming248
temp-benchmark248
hair_guides248
soc-2018-cycles-volumes248
soc-2018-bevel248
temp-sybren-cow-ocean246
temp-eeveelightcache246
tmp_hair_curves246
temp-greasepencil-vfx246
temp-tab_drag_drop238
temp-dynamic-overrides220
temp-greasepencil-object-stacksplit206
TEMP-UI-DECOR194
temp-flexible-spacing165
ui_layout_gridflow164
temp-keymap-changes157
tmp-CollectionsAnim146
tmp-b28-motionpath-drawing144
temp-keymap-save133
temp-unified-collections110
tmp-COW_InsertKeyframe_Fix110
temp-sybren-particles108
experimental_gp_weight108
blender2.8-workbench106
tmp-TimelineHeaderButtonsStretching96
topbar96
temp-modifier-rm-cddm95
temp-sybren-modifier-nonmesh94
temp-sybren-meshdeform91
tile89
blender2.8-snapping_with_occlusion89
uvimage-editor-drawing87
tmp-static-override-insertion85
blender-tiles31
blender-v2.83-release19
compositor-20167
tmp-T806037
modifier-panels-ui6
tiles-scheduler5
vr_scene_inspection3
tmp-eevee-aov3
blender-v2.90-release2
buildbot-lts2
temp-lanpr-cleanup22
temp-lanpr-cleanup2
temp-tbb-task-scheduler1
blender-v2.82-release1
blender-v2.79b-release1
fracture_modifier-master1
blender-v2.79a-release1
temp-lanpr-staging1
temp-fracture-modifier-2.81
fracture_modifier1
blender-v2.79-release1
blender-v2.75-release1

Favourite Files

FilenameTotal Edits
rna_space.c91
workbench_materials.c82
workbench_private.h71
draw_manager.c70
space_view3d.py65
DNA_view3d_types.h61
versioning_280.c43
studiolight.c43
CMakeLists.txt42
CMakeLists.txt41

File Changes

ActionTotalPer Commit
Added1 3001.2
Modified5 1044.8
Deleted1410.1

Code Changes

ActionTotalPer Commit
Lines Added48 09151.5
Lines Removed23 29824.9

Latest commits Feed

Revision f301c2f by Jeroen Bakker (tmp-eevee-aov)
4 hours 4 min ago
EEVEE: Add support for material AOVs

During rendering up to 8 AOVs are supported. The implementation in D7010
used to many resources and was limitted. In this implementation the
resources are 1 accum texture and 1 ubo of 48 bytes per AOV to render so
we could remove this limitation.

Not supported yet is world shader AOV's. This could become the next
target.
Revision 57a396c by Jeroen Bakker (tmp-eevee-aov)
6 hours 11 min ago
GPU: Added support for AOV Output node.

Not connected to anything in EEVEE.
Revision 5c0981b by Jeroen Bakker (tmp-eevee-aov)
6 hours 54 min ago
EEVEE-AOV: Data management + UI

- Adds a ViewLayerAOV
- Add layer kernel functions to modify and validate AOVs
- Add Operators to add/remove AOV
- Enable the AOV panel for EEVEE
- Enable the AOV render pass selection in the viewport.

Note that no changes have been made to EEVEE yet.
Revision 3e85bb3 by Jeroen Bakker (blender-v2.90-release)
11 hours 53 min ago
Version: Blender 2.90.1 release
Revision 085329f by Jeroen Bakker (master)
1 day and 9 hours ago
Fix T81002: Images drawn with the Python gpu module no longer draw on top in the Image Editor

Since {D8234} the image editor is drawn using a depth buffer.
When using `draw_texture_2d` the image is drawn using the 2D_IMAGE
shader. inside the vertex buffer the image was pushed to the background.
This was introduced by {648924333234} what seems to be out dated as we
have done several overhauls in this area. (workbench refactor, overlay
engine refactor, color management pipeline).

This patch removes the pushing of the image to the background.
Revision ee89106 by Jeroen Bakker (master)
1 day and 9 hours ago
Fix T80915: Image editor only displays the first frame during 'Viewport render animation'

During viewport render animation the gpu textures weren't tagged as
invalid. As the image uv editor now draws the gpu texture only the first
was shown as it wasn't refreshed with the actual image data.
Revision abc90d6 by Jeroen Bakker (master)
September 21, 2020, 09:39 (GMT)
Fix T80931: Proporional Editing Cursor Draws Incorrect

The incorrect view was setup so it was drawn in pixel space. This patch
changes it to use UV space.
Revision 0f21e3b by Jeroen Bakker (blender-v2.90-release)
September 21, 2020, 06:28 (GMT)
Version: Blender 2.90.1 Beta
Revision 701c3e4 by Jeroen Bakker (master)
September 21, 2020, 05:53 (GMT)
Cleanup: correct naming IMAGE_Z_DEPTH

IMAGE_DEPTH is used for bit depth.
Revision 0cac3c7 by Jeroen Bakker (master)
September 18, 2020, 16:00 (GMT)
Fix T80927: UV Edges Not Visible When Repeat Image Active

When repeat image was active the image was drawn in the foreground
making most uv overlays not visible. This change creates a shared
defined value for repeating and not repeating images.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020