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Blender Git Statistics -> Developers -> jbakker

Jeroen Bakker (jbakker)

Total Commits : 693
Master Commits : 537
Branch Commits : 156
First Commit : July 4, 2011
Latest Commit : October 5, 2019

Commits by Month

DateNumber of Commits
October, 20192
September, 201917
August, 201912
July, 201917
June, 201923
May, 201931
April, 201916
March, 201927
February, 201915
January, 20190
December, 20180
November, 20180
October, 20180
September, 20181
August, 20184
July, 201810
June, 2018101
May, 201880
April, 201884
March, 20181
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20172
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20163
May, 20164
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20152
May, 20150
April, 20150
March, 20150
February, 20151
January, 20151
December, 20140
November, 20140
October, 20140
September, 20146
August, 20143
July, 201417
June, 20140
May, 20145
April, 20142
March, 20141
February, 20140
January, 20140
December, 20136
November, 20130
October, 20132
September, 20130
August, 20130
July, 20130
June, 20132
May, 20130
April, 20131
March, 20130
February, 20134
January, 20130
December, 20120
November, 20120
October, 20128
September, 20124
August, 20125
July, 201226
June, 201227
May, 201252
April, 201230
March, 20120
February, 20129
January, 201210
December, 20117
November, 20112
October, 20110
September, 20110
August, 20113
July, 20117

Commit Distribution

PathNumber of Commits
master537
hair_object253
collada2.8253
temp-ui-layout-2.8253
blender2.8_snap_gizmo253
temp-outliner-visibility253
interactive_physics253
temp-select-axis251
hair_guides_grooming248
hair_guides248
temp-benchmark248
temp-udim-images248
benchmark248
soc-2018-cycles-volumes248
soc-2018-bevel248
temp-eeveelightcache246
temp-sybren-cow-ocean246
temp-greasepencil-vfx246
tmp_hair_curves246
temp-tab_drag_drop238
temp-dynamic-overrides220
temp-greasepencil-object-stacksplit206
TEMP-UI-DECOR194
temp-flexible-spacing165
ui_layout_gridflow164
temp-keymap-changes157
tmp-CollectionsAnim146
tmp-b28-motionpath-drawing144
temp-keymap-save133
temp-unified-collections110
tmp-COW_InsertKeyframe_Fix110
temp-sybren-particles108
experimental_gp_weight108
blender2.8-workbench106
topbar96
tmp-TimelineHeaderButtonsStretching96
temp-modifier-rm-cddm95
temp-sybren-modifier-nonmesh94
temp-sybren-meshdeform91
blender2.8-snapping_with_occlusion89
tile89
tmp-static-override-insertion85
blender-tiles31
compositor-20167
tiles-scheduler5
blender-v2.79a-release1
temp-lanpr-cleanup1
blender-v2.79-release1
blender-v2.75-release1
fracture_modifier-master1
fracture_modifier1
blender-v2.79b-release1
temp-fracture-modifier-2.81
temp-lanpr-staging1

Favourite Files

FilenameTotal Edits
rna_space.c82
workbench_materials.c76
space_view3d.py63
workbench_private.h62
DNA_view3d_types.h56
draw_manager.c43
CMakeLists.txt41
studiolight.c41
versioning_280.c38
workbench_deferred.c35

File Changes

ActionTotalPer Commit
Added1 1881.7
Modified4 0715.9
Deleted1030.1

Code Changes

ActionTotalPer Commit
Lines Added38 09262.7
Lines Removed17 84229.3

Latest commits Feed

Revision 0bdf4e2 by Jeroen Bakker (master)
October 5, 2019, 15:18 (GMT)
Show Background Image Beneath Transparent Objects (Cycles only)

Camera background images were not shown under transparent objects.
This patch performs an alpha under for background images for cycles.

In order to see the difference the Film transparency needs to be turned on.

Note that workbench and EEVEE still needs to be adapted as they don't
write store alpha value in the viewport.

Side note. This implementation is already an improvement of the current behavior, what users are requesting. (Show background images underneath cycles viewport rendering.) It is clear that this patch still needs to be extended to workbench and eevee. For now that should be marked as a known limitation.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5437
Revision 56dd7fe by Jeroen Bakker (master)
October 4, 2019, 14:23 (GMT)
GPU: Platform Support Level

Adds a check when starting blender if your platform is supported. We use a blacklist
as drivers are updated more regular then blender (stable releases).

The mechanism detects if the support level changed or has been validated by the user previously.
Changes can happen due to users updating their drivers, but also when we change the support
level in our code base.

When the user has seen the limited support level message it is saved in the user config.
It would be better to have a system specific config section, but currently not clear
what could benefit from that.

When the platform is unsupported or has limited support a dialog box will appear including a link
to our user manual describing what to do.

**Windows**
Windows uses the MessageBox that is provided by the windows kernel.

**X11**
We use a very lowlevel messagebox for X11. It is very limited in use and can be fine tuned when needed.

**SDL/APPLE**
There is no implementation for SDL or APPLE at this moment as the platform support feature targets mostly Windows users.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5955
Revision cbf2d23 by Jeroen Bakker (master)
September 26, 2019, 11:32 (GMT)
CleanUp

Removed unused define in `edit_mesh_mode.c`
Revision 24afa26 by Jeroen Bakker (master)
September 26, 2019, 10:56 (GMT)
Clean up

Unused framebuffers in `edit_mesh_mode.c`
Revision bb74bd2 by Jeroen Bakker (master)
September 26, 2019, 10:37 (GMT)
Code Cleanup

Removed unused shading groups in `edit_mesh_mode.c`
Revision f8da721 by Jeroen Bakker (master)
September 25, 2019, 13:57 (GMT)
Fix T70187: GPU Driver: Merge Vertices Crashes ATI/Linux/OpenSource

This has been tested with 18.2.2, 19.0.8 and 19.3.0~develop.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5886
Revision 1b84276 by Jeroen Bakker / YimingWu (temp-lanpr-cleanup)
September 25, 2019, 01:45 (GMT)
Fix T69995: Object Drawtype Set To Solid Issues

When setting an object draw type to Solid it always used the Material
color mode. This change only sets the material color when the viewport
is set to display textures.
Revision 3668347 by Jeroen Bakker (master)
September 24, 2019, 07:44 (GMT)
Fix T68457: Cycles OpenCL Displacement Shading

When doing simple scenes the displacement shading failed during final
rendering when the displacement method is set to `Displacement + Bump`.

When this option is enabled the shader uses the Vector math
node. This node is part of the node group level 1. When doing simple
shading only using nodes that are part of the node group level
0 the shading was rendered black.

This only happened in final rendering as there the OpenCL programs are
optimized to save registries. Viewport rendering rendered correctly

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5859
Revision fde8682 by Jeroen Bakker (master)
September 20, 2019, 09:21 (GMT)
Fix T69995: Object Drawtype Set To Solid Issues

When setting an object draw type to Solid it always used the Material
color mode. This change only sets the material color when the viewport
is set to display textures.
Revision 271c679 by Jeroen Bakker (master)
September 17, 2019, 09:24 (GMT)
Cycles: Viewport Rendering Memory Improvement

Small memory reduction change by only storing the pixels of the combined
pass when it is being shown in the viewport. Previously the combined pass
was always calculated and present in the output buffer. The combined pass
will still be calculated.

It is a limitation in Blender that Cycles always had a combined pass.
This patch will remove the limitation from the code base of Cycles.
Blender still has the limitation, but will always request the combined
renderpass when doing final rendering.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5784

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019