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Blender Git Statistics -> Developers -> jbakker

Jeroen Bakker (jbakker)

Total Commits : 737
Master Commits : 580
Branch Commits : 157
First Commit : July 4, 2011
Latest Commit : January 28, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
January, 202010
December, 201918
November, 201911
October, 20197
September, 201917
August, 201912
July, 201917
June, 201923
May, 201931
April, 201916
March, 201927
February, 201915
January, 20190
December, 20180
November, 20180
October, 20180
September, 20181
August, 20184
July, 201810
June, 2018101
May, 201880
April, 201884
March, 20181
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20172
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20163
May, 20164
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20152
May, 20150
April, 20150
March, 20150
February, 20151
January, 20151
December, 20140
November, 20140
October, 20140
September, 20146
August, 20143
July, 201417
June, 20140
May, 20145
April, 20142
March, 20141
February, 20140
January, 20140
December, 20136
November, 20130
October, 20132
September, 20130
August, 20130
July, 20130
June, 20132
May, 20130
April, 20131
March, 20130
February, 20134
January, 20130
December, 20120
November, 20120
October, 20128
September, 20124
August, 20125
July, 201226
June, 201227
May, 201252
April, 201230
March, 20120
February, 20129
January, 201210
December, 20117
November, 20112
October, 20110
September, 20110
August, 20113
July, 20117

Commit Distribution

PathNumber of Commits
master580
interactive_physics253
temp-ui-layout-2.8253
hair_object253
collada2.8253
blender2.8_snap_gizmo253
temp-outliner-visibility253
temp-select-axis251
soc-2018-bevel248
hair_guides_grooming248
temp-udim-images248
hair_guides248
temp-benchmark248
benchmark248
soc-2018-cycles-volumes248
temp-sybren-cow-ocean246
temp-eeveelightcache246
temp-greasepencil-vfx246
tmp_hair_curves246
temp-tab_drag_drop238
temp-dynamic-overrides220
temp-greasepencil-object-stacksplit206
TEMP-UI-DECOR194
temp-flexible-spacing165
ui_layout_gridflow164
temp-keymap-changes157
tmp-CollectionsAnim146
tmp-b28-motionpath-drawing144
temp-keymap-save133
temp-unified-collections110
tmp-COW_InsertKeyframe_Fix110
experimental_gp_weight108
temp-sybren-particles108
blender2.8-workbench106
tmp-TimelineHeaderButtonsStretching96
topbar96
temp-modifier-rm-cddm95
temp-sybren-modifier-nonmesh94
temp-sybren-meshdeform91
blender2.8-snapping_with_occlusion89
tile89
tmp-static-override-insertion85
blender-tiles31
compositor-20167
tiles-scheduler5
temp-lanpr-cleanup22
temp-lanpr-cleanup2
blender-v2.79b-release1
temp-fracture-modifier-2.81
blender-v2.79a-release1
blender-v2.79-release1
blender-v2.75-release1
fracture_modifier-master1
fracture_modifier1
temp-lanpr-staging1

Favourite Files

FilenameTotal Edits
rna_space.c84
workbench_materials.c78
workbench_private.h66
space_view3d.py64
DNA_view3d_types.h58
draw_manager.c44
studiolight.c42
CMakeLists.txt41
versioning_280.c40
workbench_deferred.c39

File Changes

ActionTotalPer Commit
Added1 1901.6
Modified4 2305.7
Deleted1040.1

Code Changes

ActionTotalPer Commit
Lines Added39 79661.0
Lines Removed18 63128.6

Latest commits Feed

Revision d33f4bc by Jeroen Bakker (master)
14 hours 36 min ago
Fix T67006: Crash RenderEngine with preview

In a minimal render engine blender crashes as it cannot create a preview
of the material yet. This patch adds a failsafe test for this specific
scenario.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6633
Revision 7c9d15f by Jeroen Bakker (master)
January 17, 2020, 13:03 (GMT)
Fix T71154: EEVEE Soft Shadows Viewport Rendering

EEVEE Soft shadows were not rendered correctly during viewport
rendering. The reason for this is that during viewport rendering the
shadow buffers were only update once and not per sample. This resulted
that all the samples calculated the same shadow.

This fix moves the call to `EEVEE_shadows_update` from cache finished to
draw scene. This needs to happen before `EEVEE_lightprobes_refresh`.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6538
Revision 4aca020 by Jeroen Bakker (master)
January 17, 2020, 06:51 (GMT)
Fix T72905: EEVEE + UV Edit Unused Map

There is a cornercase when the user edits an uvmap, that is not part of
the material (yet). When this is the case the uvmap was not added to the
uv buffer and the 'pos' alias was not created.

This change will always request the active uv map when uv editing.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6534
Revision 29ab238 by Jeroen Bakker (master)
January 14, 2020, 15:30 (GMT)
Fix T72200: Split Quad View Region Crash

When splitting a Quad View by dragging a corner an quad area can become
negative size because of a one pixel offset to calculate the start of
the area.

This patch solves this to make sure that there are no negative areas. By
adapting the `ARegion.winrct`.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D6579
Revision 9954cbf by Jeroen Bakker (master)
January 14, 2020, 10:03 (GMT)
Fix T72063: Workbench Sculpt Render

When sculpting and doing a image render the workbench used the sculpt
batch what is created by a different GPU context and would not show up.

In debug builds an assert for this case is checked. I rechecked all
`use_sculpt_pbvh` that it also checked if it was rendering. Only the
workbench deferred didn't do this for the default render mode.

With this change the user can render a workbench render directly from
sculpt mode.
Revision 162cb74 by Jeroen Bakker (master)
January 13, 2020, 11:57 (GMT)
Fix T67305: Sculptmode Wireframe Coloring

When in sculptmode the wireframe coloring should always be disabled.
When an object was sculpted but had modifiers this was not detected and
the colors were still shown.

This fix will disable wireframe coloring for any object that is in
sculptmode.
Revision 4423138 by Jeroen Bakker (master)
January 13, 2020, 09:48 (GMT)
Fix T72250: Select Boundary Loop

Edge Index display were not showing up after performing
"Select Boundary Loops" when in face selection mode. The operation
tagged the mesh that the selection was changed, but in the end this
didn't do anything within the depsgraph.

The fix changes this to recalc the geometry of the object. What also
syncs the selectmode flags. A better solution would be to update the
select flags only. But that could be done as future work when we have a
performance problems.
Revision 1b86b3c by Jeroen Bakker (master)
January 13, 2020, 08:22 (GMT)
Fix T73069: Studiolights

Studiolights that were just created didn't had the
`STUDIOLIGHT_SPECULAR_HIGHLIGHT_PASS` flag. Without this flag the
studiolight the viewport didn't show the specular highlights and it
wasn't possible to switch the highlights on/off in the popover. After
reloading the studio lights this was possible.

This patch will always set the flag for any newly created, or being
edited studiolight, so the workbench render engine is fed with the right
data.
Revision 9867106 by Jeroen Bakker (master)
January 10, 2020, 11:14 (GMT)
Fix T71491: Sculpt Brush Text Color

When text drawing is disabled in the viewport the color of the sculpt
brh is set to the last used one. In th Light theme this is black what
makes it totally not visible.

This change will render the brush text using `TEXT_HI` as this is the
last one set when the text overlay is on.
Revision b7acb86 by Jeroen Bakker (master)
January 6, 2020, 11:57 (GMT)
Fix T72902: Whiskey Lake support

Users reported that Whiskey lake has the same issue as other intel
platforms where an extra glFlush is needed. This change will
add Whiskey Lake to that exception.

Patch provided by Philip Luk

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020