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Blender Git Statistics -> Developers -> jesterking

Nathan Letwory (jesterking)

Total Commits : 1 156
Master Commits : 1 144
Branch Commits : 12
First Commit : May 19, 2003
Latest Commit : February 5, 2018

Commits by Month

DateNumber of Commits
February, 20181
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20161
September, 20160
August, 20160
July, 20160
June, 20160
May, 20160
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20150
May, 20150
April, 20150
March, 20150
February, 20150
January, 20150
December, 20140
November, 20140
October, 20140
September, 20141
August, 20140
July, 20140
June, 20140
May, 20144
April, 20140
March, 20140
February, 20140
January, 20140
December, 20130
November, 20130
October, 20130
September, 201310
August, 20130
July, 20130
June, 20135
May, 20130
April, 20130
March, 20130
February, 20131
January, 20130
December, 20120
November, 20120
October, 20120
September, 20120
August, 20120
July, 20120
June, 20120
May, 20127
April, 201210
March, 20121
February, 20120
January, 20121
December, 20110
November, 20114
October, 20113
September, 201117
August, 201127
July, 201118
June, 201115
May, 201115
April, 201115
March, 201155
February, 2011102
January, 201112
December, 201013
November, 201013
October, 201090
September, 201056
August, 201018
July, 201026
June, 20108
May, 20106
April, 20103
March, 20100
February, 20100
January, 20105
December, 20098
November, 20092
October, 20099
September, 200924
August, 200921
July, 20097
June, 20091
May, 20090
April, 200912
March, 20099
February, 20097
January, 200927
December, 200854
November, 200832
October, 200825
September, 20083
August, 20081
July, 20083
June, 20083
May, 20084
April, 200810
March, 20088
February, 200814
January, 200831
December, 200714
November, 20070
October, 20070
September, 20070
August, 20071
July, 20071
June, 20076
May, 200712
April, 20078
March, 20077
February, 20071
January, 20076
December, 20061
November, 200623
October, 200613
September, 20063
August, 20063
July, 20060
June, 20060
May, 20060
April, 20060
March, 200619
February, 200644
January, 20064
December, 20052
November, 20050
October, 20051
September, 20050
August, 20050
July, 20050
June, 20055
May, 20053
April, 20050
March, 20050
February, 20050
January, 20050
December, 20040
November, 20043
October, 200410
September, 200413
August, 20047
July, 200418
June, 20043
May, 20045
April, 200414
March, 200414
February, 20043
January, 20044
December, 20030
November, 20030
October, 20030
September, 20030
August, 20030
July, 20030
June, 20030
May, 20037

Commit Distribution

PathNumber of Commits
master1144
soundsystem5
render252
apricot2

Favourite Files

FilenameTotal Edits
SConstruct143
Blender.py60
win32-vc-config.py57
btools.py52
win32-mingw-config.py45
GHOST_SystemWin32.cpp33
SConscript30
linux2-config.py30
SConscript28
GHOST_WindowWin32.cpp27

File Changes

ActionTotalPer Commit
Added2130.2
Modified6 4845.6
Deleted4 4283.8

Code Changes

ActionTotalPer Commit
Lines Added42 66638.3
Lines Removed21 49119.3

Latest commits Feed

Revision f9fcda5 by Nathan Letwory (master)
February 5, 2018, 09:31 (GMT)
Fix typo in struct name obejct to object.

Reviewers: sergey

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D3041
Revision 03b8531 by Nathan Letwory (master)
October 28, 2016, 08:54 (GMT)
Compile fix for Windows.

__inline instead of inline is needed.
Revision d04e488 by Nathan Letwory (master)
September 19, 2014, 07:44 (GMT)
Add texture coordinate export.
Revision cd14dcb by Nathan Letwory (master)
May 22, 2014, 09:34 (GMT)
Don't write all uv textures, but only active uv layer.

Fix T39922
Revision 0684ac9 by Nathan Letwory (master)
May 19, 2014, 11:46 (GMT)
Move ShadingSystem enum to shader.h
Add SHADINGSYSTEM_ to enum member names, so it is clear where they
are from.

Revert BVHType enum changes, as there's no need for code dedup here.
Revision 0f4018a by Nathan Letwory (master)
May 19, 2014, 11:46 (GMT)
Remove two unnecessary includes.
Revision 9a7c4ea by Nathan Letwory (master)
May 19, 2014, 11:46 (GMT)
Move BVHType and shadingsystem enums to top-level of Cycles namespace.

Easier access of BVHType and deduplication for ShadingSystem.

Reviewers: dingto, brecht

Differential Revision: https://developer.blender.org/D534
Revision 1d936a1 by Nathan Letwory (master)
September 19, 2013, 21:59 (GMT)
Ensure positions can be read for sources that have stride
defined as 2 (2D coordinates).
Revision 4e24e31 by Nathan Letwory (master)
September 12, 2013, 20:43 (GMT)
Change the enum for CustomDataMask bits back to #defines.

enum is an int, and values from CD_PREVIEW_MLOOPCOL (32) onwards
will not give what apparently was expected.

Found with help from Oscurart in #blendercoders while trying to figure
out compile error with CMake/msvc9. Occasionally it is good to heed
the warnings given by compilers!
Revision 8309f1c by Nathan Letwory (master)
September 12, 2013, 10:44 (GMT)
Fix for [#36707] Blender Opens in fullscreen and stays like that
Reported by holy enigma

The previous commit in this area removed bounding box checks, because
they were done against primary monitor. Now do bound checks against
the entire desktop, or rather, the virtual screen. This is the bounding
rectangle of all the monitors.

This should ensure windows are always created within the confines of this
area.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019