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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> kanttori
kanttori (kanttori)
Total Commits : 9
Master Commits : 9
Branch Commits : 0
First Commit : February 12, 2012
Latest Commit : May 2, 2012
Commits by Month
Date | Number of Commits | |
---|---|---|
May, 2012 | 1 | |
April, 2012 | 0 | |
March, 2012 | 1 | |
February, 2012 | 7 |
Favourite Files
Filename | Total Edits |
---|---|
MeshImporter.cpp | 3 |
ArmatureExporter.cpp | 3 |
TransformWriter.cpp | 2 |
ArmatureExporter.h | 2 |
DocumentImporter.cpp | 1 |
GeometryExporter.cpp | 1 |
SceneExporter.cpp | 1 |
MeshImporter.h | 1 |
SceneExporter.h | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 15 | 1.7 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 222 | 24.7 |
Lines Removed | 109 | 12.1 |
Latest commits
May 2, 2012, 16:18 (GMT) |
Fix #31176: Collada model shows weird textures in editmode Issue with multimaterial meshes and mface to mpoly conversion being before assignment of materials (which is done on meshobject instancing?). Added explicit bmesh conversion to MeshImporter which is called from DocumentImporter::import. |
March 6, 2012, 19:50 (GMT) |
fix #30440, Collada import: no faces/uv after bmesh merge Seems too simple, just missing call to convert_mfaces_to_mpolys. |
February 24, 2012, 21:45 (GMT) |
Collada export: bone parenting is actually against the tail. Don't know the reasoning for having it be against the tail and not the head. |
February 24, 2012, 21:15 (GMT) |
Collada export: fix no polylist after bmesh-merge Just needed a call to BKE_mesh_tessface_ensure when exporting geometries. |
February 19, 2012, 17:55 (GMT) |
Fix #30230, Crash after importing collada file On collada import a -1 layer_index from CustomData_get_layer_index (CD_MTFACE) was used. This then managed to overwrite last mface's data with uv-set's name so at least it gave a clue where to look for :] |
February 18, 2012, 16:55 (GMT) |
Fix rest of #27022, collada export: add bone parenting of objects - SceneExporter collects a list of child-objects for armature-object and passes it onto ArmatureExporter - SceneExporter's writeNodes is then called from ArmatureExporter for matching child-objects for bone. - ArmatureExporter removes written child-objects from list, objects not exported as being bone parented are exported as direct children of the armature-node. - Should play nice with current Second Life-compatibility. A nicer implementation would require some design changes, will have to wait. |
February 18, 2012, 16:20 (GMT) |
Collada export: changes to joints/weights in skincontroller - Collecting joints/weights in one place, it's easier to exclude zero weights or vertexgroups with no matching bone than trying to match same logic in multiple places. - Still not exporting -1 joints for vertices without weights, but also not outputting -1 joint + weight for each vertexgroup without a matching bone. - The exported weights are now normalized. Last I tested this patch stopped 3ds Max crashing on import of file from #29465 (opencollada / internal .dae). |
February 18, 2012, 15:41 (GMT) |
Minor change collada export; don't even run the parentinv-test when ob->parent is NULL |
February 12, 2012, 15:30 (GMT) |
collada export: Don't write parentinverse if ob->parent is NULL |
MiikaHweb - Blender Git Statistics v1.06