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Blender Git Statistics -> Developers -> kazanbas

Arystanbek Dyussenov (kazanbas)

Total Commits : 206
Master Commits : 187
Branch Commits : 19
First Commit : May 8, 2009
Latest Commit : March 22, 2012

Commits by Month

DateNumber of Commits
March, 20123
February, 20121
January, 20120
December, 20110
November, 20110
October, 20110
September, 20110
August, 20110
July, 20110
June, 20110
May, 20110
April, 20110
March, 20110
February, 20110
January, 20110
December, 20100
November, 20100
October, 20101
September, 20106
August, 20102
July, 20100
June, 20107
May, 20102
April, 20107
March, 20109
February, 201012
January, 201013
December, 20093
November, 200919
October, 20099
September, 20099
August, 200916
July, 200937
June, 200943
May, 20097

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit
Modified1 5777.7

Code Changes

ActionTotalPer Commit
Lines Added14 44390.8
Lines Removed6 18338.9

Latest commits Feed

Revision 7ba1232 by Arystanbek Dyussenov (master)
March 22, 2012, 13:35 (GMT)
#collada skeleton animation import, fixes #29246

Apply part of the patch #30070 by Juha Mäki-Kanto, that takes into account the transform of non-joint type parent in bone animation computation. Thanks!

Revision 8634d0e by Arystanbek Dyussenov (master)
March 17, 2012, 06:37 (GMT)
#collada instance_node import, partially fixes #27629

Patch applied in r37663 caused loss of <instance_node>s.

All parts of the smaller test file attached in the report now import.

Revision c276030 by Arystanbek Dyussenov (master)
March 4, 2012, 13:43 (GMT)
#collada skeleton import, bugfix #29621

Do not crash when joint SIDs cannot be resolved.

OpenCOLLADA cannot resolve joint SIDs connected to skin if the <skeleton> tag is missing.

Page 148 of COLLADA spec 1.4.1 states: "<skeleton> elements define where to start the sid lookup". So I think this is a bug in "FBX COLLADA exporter" which did not add the <skeleton> tag.

The problem can be fixed by manually adding the <skeleton> tag into <instance_controller>.

Revision f3bef40 by Arystanbek Dyussenov (master)
February 18, 2012, 06:22 (GMT)
#collada animation import, bugfix #29082

Fix skeletal animation import for <rotation>, <scale> and <translate> transform types.

Tested for correctness visually using Seymouranim2.dae from http://collada.org/owl and animated creatures from DKGamesModels folder (from private section of the same site). The results match the results in FXComposer-2.5.

Since this is a fix towards correct reading of collada, it shouldn't break existing compatibility with Second Life.

Revision c0a7b5c by Arystanbek Dyussenov (master)
October 4, 2010, 03:38 (GMT)
COLLADA exporter fix: do not create a duplicate <polylist> if an object has NULL materials linked along with normal materials.
Revision 396aece by Arystanbek Dyussenov (master)
September 12, 2010, 20:19 (GMT)
Partial fix of bug #23543 in COLLADA exporter:
* multiply the diffuse and specular colors by their respective intensities
* only output <transparency> if MA_TRANSP flag is on
* only output <reflective> and <reflectivity> if MA_RAYMIRROR flag is on
Revision 5416fee by Arystanbek Dyussenov (master)
September 10, 2010, 15:24 (GMT)
Bug #23715: patch by Jan Diederich to avoid having duplicate IDs after they are translated.
For example, object ID names "1a", "2a", "3a", will be exported as "_a", "_a2", "_a3". Thanks Jan!
Revision 7abf2fa by Arystanbek Dyussenov (master)
September 9, 2010, 11:01 (GMT)
Bug #23715 in COLLADA exporter: prepend an '_' to the ID if it starts with an illegal character.
Pointed out by Tom Haines. Thanks!
Revision ad48fd1 by Arystanbek Dyussenov (master)
September 9, 2010, 08:14 (GMT)
Patch by Jan Diederich, fixes bug #23715 in the COLLADA exporter.
Allow IDs to start only with an alphabetic character replacing digits with an '_'.
Revision 979b06f by Arystanbek Dyussenov (master)
September 4, 2010, 19:27 (GMT)
Merge -c 31610 (<instance_node> support) from COLLADA branch into trunk.

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