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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> lichtwerk
Philipp Oeser (lichtwerk)
Total Commits : 1 153
Master Commits : 989
Branch Commits : 164
First Commit : March 11, 2015
Latest Commit : December 29, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2021 | 18 | |
November, 2021 | 49 | |
October, 2021 | 18 | |
September, 2021 | 38 | |
August, 2021 | 46 | |
July, 2021 | 31 | |
June, 2021 | 16 | |
May, 2021 | 37 | |
April, 2021 | 25 | |
March, 2021 | 38 | |
February, 2021 | 23 | |
January, 2021 | 33 | |
December, 2020 | 16 | |
November, 2020 | 23 | |
October, 2020 | 40 | |
September, 2020 | 28 | |
August, 2020 | 35 | |
July, 2020 | 17 | |
June, 2020 | 11 | |
May, 2020 | 53 | |
April, 2020 | 58 | |
March, 2020 | 35 | |
February, 2020 | 29 | |
January, 2020 | 36 | |
December, 2019 | 9 | |
November, 2019 | 26 | |
October, 2019 | 44 | |
September, 2019 | 49 | |
August, 2019 | 23 | |
July, 2019 | 26 | |
June, 2019 | 5 | |
May, 2019 | 23 | |
April, 2019 | 20 | |
March, 2019 | 10 | |
February, 2019 | 13 | |
January, 2019 | 16 | |
December, 2018 | 35 | |
November, 2018 | 21 | |
October, 2018 | 12 | |
September, 2018 | 0 | |
August, 2018 | 0 | |
July, 2018 | 10 | |
June, 2018 | 14 | |
May, 2018 | 21 | |
April, 2018 | 2 | |
March, 2018 | 0 | |
February, 2018 | 0 | |
January, 2018 | 5 | |
December, 2017 | 1 | |
November, 2017 | 0 | |
October, 2017 | 0 | |
September, 2017 | 0 | |
August, 2017 | 0 | |
July, 2017 | 0 | |
June, 2017 | 0 | |
May, 2017 | 0 | |
April, 2017 | 0 | |
March, 2017 | 0 | |
February, 2017 | 0 | |
January, 2017 | 1 | |
December, 2016 | 0 | |
November, 2016 | 0 | |
October, 2016 | 0 | |
September, 2016 | 4 | |
August, 2016 | 0 | |
July, 2016 | 1 | |
June, 2016 | 1 | |
May, 2016 | 1 | |
April, 2016 | 1 | |
March, 2016 | 2 | |
February, 2016 | 0 | |
January, 2016 | 0 | |
December, 2015 | 0 | |
November, 2015 | 0 | |
October, 2015 | 0 | |
September, 2015 | 0 | |
August, 2015 | 3 | |
July, 2015 | 0 | |
June, 2015 | 0 | |
May, 2015 | 0 | |
April, 2015 | 0 | |
March, 2015 | 1 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
object_relations.c | 19 |
particle_edit.c | 18 |
space_view3d.py | 18 |
blender_default.py | 18 |
interface_templates.c | 13 |
paint_image_proj.c | 12 |
object_constraint.c | 12 |
object.c | 12 |
outliner_edit.c | 11 |
rna_nodetree.c | 10 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 1 441 | 1.2 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 10 359 | 10.7 |
Lines Removed | 5 445 | 5.6 |
Latest commits
December 29, 2021, 09:16 (GMT) |
Fix T94422: Shading/Normals break on array modifier caps The array modifier does not necessarily tag normals dirty. If it doesnt, normals are recalculated "internally" using the offset ob transform. This was happening for the array items, but not for the caps. Now do the same thing for caps. Maniphest Tasks: T94422 Differential Revision: https://developer.blender.org/D13681 |
December 22, 2021, 08:28 (GMT) |
Fix T94295: VSE fades error when no suitable sequences selected This errored out in two scenarios: - current frame not in strips framerange (this was reported) - no strips selected at all Now handle these cases properly in the operator and give appropriate report info. Maniphest Tasks: T94295 Differential Revision: https://developer.blender.org/D13642 |
December 21, 2021, 15:45 (GMT) |
Cleanup: use BKE_pose_is_layer_visible in more places This was added in rBd13970de8627, now use in more places. |
December 21, 2021, 13:28 (GMT) |
December 21, 2021, 13:07 (GMT) |
Fix T92930: Outliner "Show Active" bone fails in certain situations Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154 |
December 20, 2021, 20:52 (GMT) |
Fix T94262: Grease Pencil Blur Effect DoF mode wrong This was visible outside of camera view and was not respecting the "Depth of Field" checkbox on the Camera properties. Now return early if DoF should not be visible. Maniphest Tasks: T94262 Differential Revision: https://developer.blender.org/D13631 |
December 20, 2021, 08:12 (GMT) |
Fix T93570: VSE image transforms in preview dont autokey This was basically not implemented, do this via `ED_autokeyframe_property` in a new dedicated function in special_aftertrans_update. Maniphest Tasks: T93570 Differential Revision: https://developer.blender.org/D13608 |
December 17, 2021, 13:38 (GMT) |
Fix T94137: GPencil: Eraser does not erase first point The eraser checks the current, previous and next point (and sets pc0, pc1 & pc2 corresponding to that for futher occlusion/brush/clipping checks). For the very first point, it sets pc0 to pc1 [which makes sense, there is no previous point, so we should assume the previous segment is "visible" as soon as the first point is], but does so *before* pc1 is even calculated. This makes following occlusion/brush/clipping checks work with zero values [which leads to no earsing in most cases]. Now *first* calculate pc1, *then* set pc0 to pc1. Maniphest Tasks: T94137 Differential Revision: https://developer.blender.org/D13593 |
December 17, 2021, 12:58 (GMT) |
Outliner ID Remap Users: hide ID type from the UI The correct type should be set by invoke already, changing it to a non- matching type (e.g. trying to remap Mesh users with a Camera block) does not really make sense afaict, reason being that we would be presented with the "Invalid old/new ID pair" message in such case anyways (code checks GS(old_id->name) == GS(new_id->name)). This alone wouldnt be a pressing issue, but since doing this with an object ID type crashes atm., it seems to make sense to clean this up now (of course the crash should be looked into, but this is for a separate patch -- if that is solved, we could also think about adding the "Remap Users" entry back in the context menu for objects as well [which was removed in rB17bd5c9d4b1e for some reason]). Part of T93799. Differential Revision: https://developer.blender.org/D13512 |
December 16, 2021, 12:18 (GMT) |
UI: deduplicate code for Copy To Selected and Alt-button tweaking This resolves an old TODO to deduplicate code in copy_to_selected_button & ui_selectcontext_begin. This is also in hindsight of adding id-property support [incl. Geometry Nodes modifier properties] for this in the next commit. No behavior change expected here. ref T93983 & D13573 |
MiikaHweb - Blender Git Statistics v1.06