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Blender Git Statistics -> Developers -> lukasstockner97

Lukas Stockner (lukasstockner97)

Total Commits : 768
Master Commits : 251
Branch Commits : 517
First Commit : January 14, 2015
Latest Commit : August 10, 2020

Commits by Month

DateNumber of Commits
August, 20203
July, 20209
June, 20204
May, 20201
April, 20200
March, 20200
February, 20209
January, 20204
December, 201923
November, 20197
October, 20190
September, 20193
August, 20190
July, 20199
June, 20190
May, 20194
April, 20190
March, 20190
February, 20198
January, 20197
December, 20181
November, 20184
October, 201813
September, 20181
August, 20183
July, 201823
June, 201875
May, 201810
April, 20182
March, 20181
February, 20180
January, 20182
December, 20172
November, 20177
October, 20170
September, 20171
August, 20175
July, 20172
June, 201712
May, 201736
April, 201726
March, 201753
February, 201750
January, 201736
December, 201619
November, 201653
October, 201619
September, 201621
August, 201660
July, 201650
June, 201635
May, 201612
April, 20169
March, 20166
February, 20163
January, 20166
December, 20153
November, 20152
October, 20158
September, 20150
August, 20150
July, 20152
June, 20150
May, 20150
April, 20152
March, 20150
February, 20150
January, 20152

Commit Distribution

PathNumber of Commits
temp-cycles-denoising320
master251
soc-2016-cycles_denoising227
temp-udim-images77
temp-fracture-modifier-2.833
fracture_modifier-master33
fracture_modifier33
blender-v2.78c-release30
blender-v2.78b-release30
experimental-build22
temp-xinput-tablet13
temp-cycles-microdisplacement12
hair_object7
temp-outliner-visibility7
gsoc-2018-many-light-sampling6
temp-greasepencil-vfx6
soc-2020-production-ready-light-tree-26
temp-greasepencil-object-stacksplit6
soc-2020-production-ready-light-tree6
temp-ui-layout-2.85
temp-dynamic-overrides5
interactive_physics5
temp-sybren-cow-ocean5
TEMP-UI-DECOR5
temp-select-axis5
benchmark5
temp-tab_drag_drop5
soc-2018-cycles-volumes5
tmp_hair_curves5
hair_guides_grooming5
collada2.85
soc-2018-bevel5
temp-benchmark5
hair_guides5
blender2.8_snap_gizmo5
temp-eeveelightcache5
blender-v2.78-release4
compositor-20164
ui_layout_gridflow3
tmp-CollectionsAnim3
blender-v2.79b-release3
tmp-b28-motionpath-drawing3
temp-keymap-save3
blender-v2.79a-release3
temp-flexible-spacing3
temp-keymap-changes3
experimental_gp_weight2
uv_unwrapping_slim_algorithm2
id_override_static2
blender-v2.79-release2
temp-group-collections1
tmp-static-override-insertion1
strand_editmode1
temp-object-multi-mode1
workspaces1
blender2.8-workbench1
temp-workspace_mode1
tmp-debug-filebrowser1
greasepencil-refactor1
temp-modifier-rm-cddm1
blender2.8-snapping_with_occlusion1
temp-drawcontext1
temp-workspace_active_object1
temp-ssr1
cycles_unbiased_volumes1
tmp-COW_InsertKeyframe_Fix1
greasepencil-object1
temp-lightprobe-rename1
blender-v2.83-release1
temp-workspace-object-mode-removal1
id_copy_refactor1
custom-manipulators1
temp-gpencil-eval1
soc-2019-npr1
greasepencil-experimental1
temp-lanpr-staging1
topbar1
temp-workspace-changes1
temp-scene-obedit-remove1
asset-engine--archived1
temp-sybren-particles1
temp-blender-2.81-release-with-wrong-merge1
temp-workspace-addons1
temp-render-depsgraph1
temp_cryptomatte1
asset-engine1
temp-sybren-modifier-nonmesh1
tmp-TimelineHeaderButtonsStretching1
temp-unified-collections1
temp-sybren-meshdeform1

Favourite Files

FilenameTotal Edits
device_cpu.cpp125
blender_session.cpp108
device_cuda.cpp101
kernel_types.h101
session.cpp80
image_ops.c69
blender_sync.cpp67
buffers.cpp67
nodes.cpp66
session.h62

File Changes

ActionTotalPer Commit
Added4010.5
Modified7 6269.9
Deleted3200.4

Code Changes

ActionTotalPer Commit
Lines Added38 77063.1
Lines Removed23 38338.1

Latest commits Feed

Revision acd4687 by Lukas Stockner (master)
August 10, 2020, 21:16 (GMT)
Merge branch 'blender-v2.90-release'
Revision bc5d144 by Lukas Stockner (master)
August 10, 2020, 20:54 (GMT)
Fix T77298: Can't bake texture with multiple objects

The problem here is that the baking code uses tiles to exchange pixel data with
the renderer since a recent-ish refactor, but the code that sent data to the
renderer did not initialize the bake result pixels.

Therefore, when the baking process for the second object started, Cycles
received empty tiles and sent them back as-is if the second object did not
cover them.

By initializing the tiles with the result of the previous bakes, we avoid this
problem.
Revision 7198e9d by Lukas Stockner (master)
August 5, 2020, 00:35 (GMT)
Fix unreported crash in gpu_free_unused_buffers

As far as I can see, this problem was introduced with the gpu_free_unused_buffers() changes in rB97b597c.

The code checks the returned pointer to stop looping, but the last iteration will return the last GPUTexture and set the queue to NULL, meaning that the next pop() will crash.

Differential Revision: https://developer.blender.org/D8468
Revision 41e6f9b by Lukas Stockner (master)
July 13, 2020, 01:08 (GMT)
Cycles: Add control for sun intensity in Sky Texture and change altitude to km

Differential Revision: https://developer.blender.org/D8091
Revision 192bd26 by Lukas Stockner (master)
July 13, 2020, 01:08 (GMT)
Cycles: Change precomputed Sky Texture mapping to prioritize the horizon

Differential Revision: https://developer.blender.org/D8091
Revision 7aacf2e by Lukas Stockner (master)
July 13, 2020, 01:08 (GMT)
Cycles: Account for Sky Texture mapping in the sun sampling code

Differential Revision: https://developer.blender.org/D8091
Revision 6a3c91f by Lukas Stockner (master)
July 13, 2020, 01:08 (GMT)
Cycles: Clamp Sky Texture altitude to avoid numerical issues

Differential Revision: https://developer.blender.org/D8091
Revision 6dabfac by Lukas Stockner (master)
July 13, 2020, 01:08 (GMT)
Sky: Code style and formatting fixes

Differential Revision: https://developer.blender.org/D8091
Revision e2736af by Lukas Stockner (master)
July 13, 2020, 01:08 (GMT)
Cycles: Add versioning code for the new Sky Texture model

Differential Revision: https://developer.blender.org/D8091
Revision 77cd818 by Lukas Stockner (master)
July 13, 2020, 00:00 (GMT)
Cycles: Remove Vector input on Sky texture when using the included sun

When using the sun, we need to sun sampling logic to avoid excessive
sampling map resolution, but that logic assumes that the Vector input
comes from the view direction.
That is the case in the vast majority of cases anyways, so the easiest
solution is to just remove the input for that case.

Differential Revision: https://developer.blender.org/D8091

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020