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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> moguri
Mitchell Stokes (moguri)
Total Commits : 556
Master Commits : 509
Branch Commits : 47
First Commit : February 18, 2010
Latest Commit : July 28, 2016
Commits by Month
Date | Number of Commits | |
---|---|---|
July, 2016 | 1 | |
June, 2016 | 0 | |
May, 2016 | 0 | |
April, 2016 | 0 | |
March, 2016 | 2 | |
February, 2016 | 0 | |
January, 2016 | 0 | |
December, 2015 | 3 | |
November, 2015 | 0 | |
October, 2015 | 3 | |
September, 2015 | 0 | |
August, 2015 | 0 | |
July, 2015 | 0 | |
June, 2015 | 1 | |
May, 2015 | 1 | |
April, 2015 | 0 | |
March, 2015 | 0 | |
February, 2015 | 0 | |
January, 2015 | 4 | |
December, 2014 | 2 | |
November, 2014 | 0 | |
October, 2014 | 0 | |
September, 2014 | 1 | |
August, 2014 | 0 | |
July, 2014 | 14 | |
June, 2014 | 2 | |
May, 2014 | 27 | |
April, 2014 | 17 | |
March, 2014 | 8 | |
February, 2014 | 5 | |
January, 2014 | 1 | |
December, 2013 | 0 | |
November, 2013 | 20 | |
October, 2013 | 1 | |
September, 2013 | 5 | |
August, 2013 | 22 | |
July, 2013 | 26 | |
June, 2013 | 10 | |
May, 2013 | 10 | |
April, 2013 | 9 | |
March, 2013 | 5 | |
February, 2013 | 19 | |
January, 2013 | 10 | |
December, 2012 | 19 | |
November, 2012 | 34 | |
October, 2012 | 8 | |
September, 2012 | 2 | |
August, 2012 | 13 | |
July, 2012 | 45 | |
June, 2012 | 20 | |
May, 2012 | 8 | |
April, 2012 | 4 | |
March, 2012 | 3 | |
February, 2012 | 1 | |
January, 2012 | 3 | |
December, 2011 | 1 | |
November, 2011 | 2 | |
October, 2011 | 1 | |
September, 2011 | 9 | |
August, 2011 | 26 | |
July, 2011 | 25 | |
June, 2011 | 33 | |
May, 2011 | 11 | |
April, 2011 | 7 | |
March, 2011 | 7 | |
February, 2011 | 3 | |
January, 2011 | 6 | |
December, 2010 | 3 | |
November, 2010 | 6 | |
October, 2010 | 6 | |
September, 2010 | 0 | |
August, 2010 | 10 | |
July, 2010 | 5 | |
June, 2010 | 4 | |
May, 2010 | 1 | |
April, 2010 | 0 | |
March, 2010 | 0 | |
February, 2010 | 1 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
KX_Scene.cpp | 58 |
KX_GameObject.cpp | 47 |
BL_Action.cpp | 45 |
BL_BlenderDataConversion.cpp | 44 |
BL_ActionActuator.cpp | 43 |
KX_KetsjiEngine.cpp | 39 |
KX_PythonInit.cpp | 37 |
KX_BlenderSceneConverter.cpp | 36 |
bge.types.rst | 35 |
KX_GameObject.h | 32 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 126 | 0.2 |
Modified | 1 608 | 2.9 |
Deleted | 3 919 | 7.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 16 216 | 30.2 |
Lines Removed | 11 303 | 21.0 |
Latest commits
July 28, 2016, 02:00 (GMT) |
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods This mostly affects physics panels. Any engines relying on RenderEngine.use_game_engine flag to show/hide panels will need to be updated. The COMPAT_ENGINES technique is how we usually deal with this. One issue with use_game_engine is that I cannot find a way to set it; it appears only the BGE can set it. This means (without this commit) external RenderEngines cannot get rid of the default physics panels. The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky and we should look into removing its usage where possible. |
March 11, 2016, 03:41 (GMT) |
BGE: Fix animations when using VBOs |
March 11, 2016, 03:41 (GMT) |
BGE: Fix memory leak in VBO code |
December 8, 2015, 03:25 (GMT) |
BGE code cleanup: Removing RAS_GLExtensionManager. This class did nothing but print out extensions if they were found. Instead, the code from bge.logic.PrintGLInfo() is now printed as the Rasterizer is initialized. This gives better information, and it removes some GL code from KX_PythonInit.cpp (the PrintGLInfo method now calls the Rasterizer to print the information). Differential Revision: https://developer.blender.org/D438 |
December 8, 2015, 03:05 (GMT) |
OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data) The only use we had for RAS_StorageIM was to render derived meshes using Blender's mesh drawing. This is now handled as a special case in RAS_OpenGLRasterizer instead of in RAS_StorageIM. We are now left with RAS_StorageVA and RAS_StorageVBO. At the moment vertex arrays are still the default since our vertex array with display lists implementation is still much faster than our VBO code in a lot of cases. As we improve our VBO code, we can drop vertex arrays since Blender's minimum OpenGL version is being bumped up to 2.1, which supports VBOs. |
December 8, 2015, 03:05 (GMT) |
BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti() The work that was being done in IndexPrimitiveMulti() is now done by IndexPrimitive() and we always assume multitexture support. |
Revision 5d59a51 by Mitchell Stokes / Sergey Sharybin (blender-v2.76-release, blender-v2.76a-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 9, 2015, 11:23 (GMT) |
Fix T45886: cont.deactivate(ActionActuatorInPropertyMode) does not work Make sure the Action Actuator actually deactivates when given a negative event while using the property play mode. |
October 7, 2015, 05:22 (GMT) |
Fix for T41536: 2.71 getActionFrame no longer returns frames accurately We now keep actions around when they are finished playing so scripts can still get access to information such as the current frame. Playing a new action in the same layer still overwrites the previous action as before this commit. Using an explicit KX_GameObject.stopAction() will free the memory. The action is also freed when the KX_GameObject is freed as before. |
October 7, 2015, 04:18 (GMT) |
Fix T45886: cont.deactivate(ActionActuatorInPropertyMode) does not work Make sure the Action Actuator actually deactivates when given a negative event while using the property play mode. |
June 6, 2015, 20:12 (GMT) |
Revert "BGE : KX_VertexProxy support for more than 2 UV channel." This reverts commit fb0dd596e9a58f095730359a11759c40ea46be44. This commit reintroduced a deprecated API that we'd rather not see in a release. A better solution is being worked on. |
MiikaHweb - Blender Git Statistics v1.06