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Blender Git Statistics -> Developers -> pablodp606

Pablo Dobarro (pablodp606)

Total Commits : 420
Master Commits : 290
Branch Commits : 130
First Commit : January 23, 2019
Latest Commit : June 4, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
June, 20209
May, 202026
April, 202026
March, 202061
February, 202028
January, 202017
December, 20199
November, 201926
October, 201942
September, 201953
August, 201924
July, 201917
June, 201916
May, 201914
April, 201930
March, 201921
February, 20190
January, 20191

Commit Distribution

PathNumber of Commits
master290
sculpt-mode-features108
temp-lanpr-staging7
vr_scene_inspection6
temp-lanpr-cleanup25
temp-lanpr-cleanup5
temp-face-set-fixes3
soc-2020-xr-input1
blender-v2.82-release1

Favourite Files

FilenameTotal Edits
sculpt.c200
sculpt_intern.h71
rna_brush.c54
DNA_brush_types.h54
brush.c50
space_view3d_toolbar.py34
paint_cursor.c33
versioning_280.c26
BKE_paint.h24
sculpt_undo.c22

File Changes

ActionTotalPer Commit
Added330.1
Modified1 1472.7

Code Changes

ActionTotalPer Commit
Lines Added27 95476.2
Lines Removed6 41017.5

Latest commits Feed

Revision f2a0532 by Pablo Dobarro (master)
16 hours 16 min ago
Disable gravity in Draw Face Sets brush

Applying gravity to this brush does not make much sense and undo/redo
won't work correctly as it uses a different undo type.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7925
Revision 15ed2f8 by Pablo Dobarro (master)
16 hours 18 min ago
Fix Sharpen mesh filter in Multires

Instead of accumulating displacement for each vertex into the neighbors, accumulate the opposite displacement from each neighbor into the vertex. I think this is the same and it does not produce artifacts in Multires.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D7508
Revision 85098bd by Pablo Dobarro (master)
June 2, 2020, 18:52 (GMT)
Fix T76776: Implement vertex_visibility_get for PBVH_GRIDS

This was missing from when Face Sets were enabled in Multires, so it was
always considering that all vertices in the grids are visible. This
should also fix other unreported bugs.

Reviewed By: sergey

Maniphest Tasks: T76776

Differential Revision: https://developer.blender.org/D7809
Revision 572c472 by Pablo Dobarro (master)
June 2, 2020, 17:40 (GMT)
Cleanup: Always use pbvh in PBVH BKE files

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7889
Revision b08caeb by Pablo Dobarro (master)
June 2, 2020, 16:39 (GMT)
Sculpt: Improve twist axis in Pose FK mode

Previously, the twist rotation was aligned using the stroke location.
This was causing unexpected results when rotating some Face Sets rigs.
Now the intersection with the first Face Set in the flood fill is used,
which produces much better results.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7900
Revision ca09625 by Pablo Dobarro (master)
June 2, 2020, 16:38 (GMT)
Cleanup: Remove unused grab delta in Pose Brush

The grab delta is not used in do_pose_brush_task_cb_ex, so there is no
reason to add it to SculptThreadedTaskData

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7901
Revision 1d4bae8 by Pablo Dobarro (master)
June 1, 2020, 20:37 (GMT)
Sculpt: Cloth Filter

This tool is similar to the cloth brush, but it applies the cloth
simulation deformation to the whole mesh in an uniform way. The
simulation can be controlled using the mask to pin vertices and the face
sets to define force action areas.

It uses the same solver as the cloth brush which now no longer depends
on StrokeCache.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7857
Revision 3778f16 by Pablo Dobarro (master)
June 1, 2020, 20:30 (GMT)
Sculpt: Pose Brush Face Sets FK mode

This Pose Brush origin mode simulates an FK deformation in the entire
model when clicking on the face sets, as they were controls of a fully
rigged character. Combined with the previous Face Sets modes that allow
creating IK chains, the pose brush should now be able to simulate most
of the common rigs deformations.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7839
Revision 91fb07f by Pablo Dobarro (master)
June 1, 2020, 20:18 (GMT)
Fix mesh filter using the wrong face set as active

This was returning the wrong face set in cases where the active vertex
has more than one available face set.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7858
Revision d728253 by Pablo Dobarro (master)
May 27, 2020, 18:04 (GMT)
CD_PROP_COL datalayer

This implements a generic color datalayer and its functions. Based on
D5975.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7838

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020