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Blender Git Statistics -> Developers -> panzergame

Porteries Tristan (panzergame)

Total Commits : 129
Master Commits : 103
Branch Commits : 26
First Commit : March 15, 2015
Latest Commit : March 14, 2017

Commits by Month

DateNumber of Commits
March, 20171
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20161
July, 20160
June, 20161
May, 20161
April, 20161
March, 20161
February, 20160
January, 20160
December, 20153
November, 20153
October, 201529
September, 20151
August, 201512
July, 201517
June, 20157
May, 201539
April, 201510
March, 20152

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added4 29634.1
Lines Removed3 83530.4

Latest commits Feed

Revision 6a5487e by Porteries Tristan (master)
March 14, 2017, 20:32 (GMT)
BGE: Fix blenderplayer stub.

Add dummy definition of WM_operator_is_repeat.
Revision 5e5d3d6 by Porteries Tristan (master)
August 8, 2016, 13:45 (GMT)
BGE: Call DNA_sdna_current_init when launching blenderplayer.

Don't calling DNA_sdna_current_init was creating a crash because a global uninitialized
variable was used when reading blender files.
Revision 3191ac9 by Porteries Tristan / Jeroen Bakker (compositor-2016)
June 8, 2016, 19:45 (GMT)
BGE: Fix KX_LightObject python API documentation.

Replace "..attribute::" by ".. attribute::".
Revision 23bdcfe by Porteries Tristan (master)
May 15, 2016, 14:56 (GMT)
BGE: Fix KX_LightObject python API documentation.

Replace "..attribute::" by ".. attribute::".
Revision 2050ecc by Porteries Tristan (master)
April 10, 2016, 21:57 (GMT)
BGE: Fix T48071: Global logic manager

Previously the logic manager was used as a global variable for SCA_ILogicBrick::m_sCurrentLogicManager,
this request to always update it before run any python script and allow call function like
ConvertPythonTo[GameObject/Mesh]. The bug showed in T48071 is that as exepted the global
m_sCurrentLogicManager is not updated with the proper scene logic manager.
Instead of trying to fix it by updating the logic manager everywhere and wait next bug report to add
a similar line. The following patch propose a different way:
- Every logic brick now contain its logic manager to SCA_ILogicBrick::m_logicManager, this value is
set and get by SCA_ILogicBrick::[Set/Get]LogicManager, It's initialized from blender conversion and
scene merging.
- Function ConvertPythonTo[GameObject/mesh] now take as first argument the logic manager to find name
coresponding object or mesh. Only ConvertPythonToCamera doesn't do that because it uses the
KX_Scene::FindCamera function.

Reviewers: moguri

Differential Revision: https://developer.blender.org/D1913
Revision 266348e by Porteries Tristan (master)
March 1, 2016, 20:21 (GMT)
UPBGE: Disallow shadow buffer render when the lamp is hidden.

It now allow the user to use multiple shadow lamps and hidden the culled lamps.
Revision f320724 by Porteries Tristan (master)
December 30, 2015, 12:47 (GMT)
BGE: Fix invalid operator< for microsoft compiler.

It fixes the strict weak ordering assertion failure, see : https://support.microsoft.com/en-us/kb/949171.
sybren and youle are the author of this commit.
Revision ef49632 by Porteries Tristan (master)
December 18, 2015, 22:15 (GMT)
BGE: Fix unconverted character max jump value from old files.

The bug was introduced in 3dd83b, a little conversion in versioning_270.c
was forgotten. Now max_jumps is set as default to 1.
Revision 6329e20 by Porteries Tristan / Jorge Bernal (master)
December 13, 2015, 01:09 (GMT)
BGE: Use float as default instead of double in Moto library.

Use float in moto instead of double for MT_Scalar.
This switch allow future optimization like SSE.
Additionally, it changes the OpenGL calls to float versions as they are
very bad with doubles.

Reviewers: campbellbarton, moguri, lordloki

Reviewed By: lordloki

Subscribers: brecht, lordloki

Differential Revision: https://developer.blender.org/D1610
Revision b3808a4 by Porteries Tristan (master)
November 26, 2015, 18:54 (GMT)
BGE: Fix ray cast with unfound property.

To return a valid ray cast result the object must not be NULL and KX_RayCast::RayTest must return true.

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021