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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> panzergame
Porteries Tristan (panzergame)
Total Commits : 129
Master Commits : 103
Branch Commits : 26
First Commit : March 15, 2015
Latest Commit : March 14, 2017
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2017 | 1 | |
February, 2017 | 0 | |
January, 2017 | 0 | |
December, 2016 | 0 | |
November, 2016 | 0 | |
October, 2016 | 0 | |
September, 2016 | 0 | |
August, 2016 | 1 | |
July, 2016 | 0 | |
June, 2016 | 1 | |
May, 2016 | 1 | |
April, 2016 | 1 | |
March, 2016 | 1 | |
February, 2016 | 0 | |
January, 2016 | 0 | |
December, 2015 | 3 | |
November, 2015 | 3 | |
October, 2015 | 29 | |
September, 2015 | 1 | |
August, 2015 | 12 | |
July, 2015 | 17 | |
June, 2015 | 7 | |
May, 2015 | 39 | |
April, 2015 | 10 | |
March, 2015 | 2 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
CcdPhysicsEnvironment.cpp | 17 |
KX_Scene.cpp | 17 |
KX_GameObject.cpp | 16 |
CcdPhysicsController.cpp | 14 |
KX_GameObject.h | 12 |
KX_KetsjiEngine.cpp | 11 |
KX_BlenderSceneConverter.cpp | 11 |
BL_BlenderDataConversion.cpp | 9 |
BL_ArmatureObject.cpp | 7 |
CcdPhysicsEnvironment.h | 7 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 5 | 0.0 |
Modified | 479 | 3.7 |
Deleted | 13 | 0.1 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 4 296 | 34.1 |
Lines Removed | 3 835 | 30.4 |
Latest commits
March 14, 2017, 20:32 (GMT) |
BGE: Fix blenderplayer stub. Add dummy definition of WM_operator_is_repeat. |
August 8, 2016, 13:45 (GMT) |
BGE: Call DNA_sdna_current_init when launching blenderplayer. Don't calling DNA_sdna_current_init was creating a crash because a global uninitialized variable was used when reading blender files. |
Revision 3191ac9 by Porteries Tristan / Jeroen Bakker (compositor-2016) June 8, 2016, 19:45 (GMT) |
BGE: Fix KX_LightObject python API documentation. Replace "..attribute::" by ".. attribute::". |
May 15, 2016, 14:56 (GMT) |
BGE: Fix KX_LightObject python API documentation. Replace "..attribute::" by ".. attribute::". |
April 10, 2016, 21:57 (GMT) |
BGE: Fix T48071: Global logic manager Previously the logic manager was used as a global variable for SCA_ILogicBrick::m_sCurrentLogicManager, this request to always update it before run any python script and allow call function like ConvertPythonTo[GameObject/Mesh]. The bug showed in T48071 is that as exepted the global m_sCurrentLogicManager is not updated with the proper scene logic manager. Instead of trying to fix it by updating the logic manager everywhere and wait next bug report to add a similar line. The following patch propose a different way: - Every logic brick now contain its logic manager to SCA_ILogicBrick::m_logicManager, this value is set and get by SCA_ILogicBrick::[Set/Get]LogicManager, It's initialized from blender conversion and scene merging. - Function ConvertPythonTo[GameObject/mesh] now take as first argument the logic manager to find name coresponding object or mesh. Only ConvertPythonToCamera doesn't do that because it uses the KX_Scene::FindCamera function. Reviewers: moguri Differential Revision: https://developer.blender.org/D1913 |
March 1, 2016, 20:21 (GMT) |
UPBGE: Disallow shadow buffer render when the lamp is hidden. It now allow the user to use multiple shadow lamps and hidden the culled lamps. |
December 30, 2015, 12:47 (GMT) |
BGE: Fix invalid operator< for microsoft compiler. It fixes the strict weak ordering assertion failure, see : https://support.microsoft.com/en-us/kb/949171. sybren and youle are the author of this commit. |
December 18, 2015, 22:15 (GMT) |
BGE: Fix unconverted character max jump value from old files. The bug was introduced in 3dd83b, a little conversion in versioning_270.c was forgotten. Now max_jumps is set as default to 1. |
December 13, 2015, 01:09 (GMT) |
BGE: Use float as default instead of double in Moto library. Use float in moto instead of double for MT_Scalar. This switch allow future optimization like SSE. Additionally, it changes the OpenGL calls to float versions as they are very bad with doubles. Reviewers: campbellbarton, moguri, lordloki Reviewed By: lordloki Subscribers: brecht, lordloki Differential Revision: https://developer.blender.org/D1610 |
November 26, 2015, 18:54 (GMT) |
BGE: Fix ray cast with unfound property. To return a valid ray cast result the object must not be NULL and KX_RayCast::RayTest must return true. |
MiikaHweb - Blender Git Statistics v1.06