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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> rajeshja
Rajesh Advani (rajeshja)
Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : August 30, 2021
Latest Commit : September 3, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
September, 2021 | 1 | |
August, 2021 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
node_fn_boolean_math.cc | 1 |
versioning_300.c | 1 |
node_fn_float_compare.cc | 1 |
node_fn_float_to_int.cc | 1 |
node_function_util.hh | 1 |
node_fn_random_float.cc | 1 |
node_geometry_util.hh | 1 |
node_fn_input_vector.cc | 1 |
node_fn_input_string.cc | 1 |
node_geo_mesh_primitive_cube.cc | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 14 | 7.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 562 | 281.0 |
Lines Removed | 80 | 40.0 |
Latest commits
September 3, 2021, 08:45 (GMT) |
Cleanup: convert function nodes socket list to use new API The new API was introduced in rB1e69a25043120cc8dddc3f58622eb50e1443def1. Differential Revision: https://developer.blender.org/D12380 |
August 30, 2021, 03:08 (GMT) |
Geometry Nodes: Enhance the cube mesh primitive as a cuboid This mesh primitive enhances the Cube mesh primitive and allows the creation of a cuboid with a configurable size and number of vertices in all 3 directions. The Cube primitive is now similar to the Grid primitive except that it works in 3 dimensions. Previously it was possible to create a cube and scale it arbitrarily along each axis. You could also subdivide the mesh, but the number of subdivisions was equal along all axes. This meant that making the basic frame for something like modular buildings wasn't trivial. Inspired by tutorials and files for modular building creation. The cuboid is created as a `Mesh` so that large meshes with millions of faces are created quickly. Though edge calculation could be faster if implemented here, edges are calculated using `BKE_mesh_calc_edges` to reduce complexity, and in hopes that they may be calculated lazily for `Mesh` in the future like vertex normals. See the differential revision for more information. Differential Revision: https://developer.blender.org/D11810 |
MiikaHweb - Blender Git Statistics v1.06