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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> szulat
Szymon Ulatowski (szulat)
Total Commits : 5
Master Commits : 4
Branch Commits : 1
First Commit : April 9, 2020
Latest Commit : April 13, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
April, 2021 | 2 | |
March, 2021 | 0 | |
February, 2021 | 0 | |
January, 2021 | 0 | |
December, 2020 | 0 | |
November, 2020 | 0 | |
October, 2020 | 0 | |
September, 2020 | 0 | |
August, 2020 | 0 | |
July, 2020 | 2 | |
June, 2020 | 0 | |
May, 2020 | 0 | |
April, 2020 | 1 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 4 |
temp-gpencil-bezier-stroke-type | 1 |
Favourite Files
Filename | Total Edits |
---|---|
COM_GlareNode.cc | 2 |
COM_MixOperation.cc | 2 |
gpu_shader_material_tex_sky.glsl | 2 |
image_sky.cpp | 1 |
CMakeLists.txt | 1 |
util_sky_nishita.cpp | 1 |
util_sky_model.cpp | 1 |
CMakeLists.txt | 1 |
util_sky_model.h | 1 |
sky_model.h | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 6 | 1.2 |
Modified | 21 | 4.2 |
Deleted | 4 | 0.8 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 77 | 19.3 |
Lines Removed | 70 | 17.5 |
Latest commits
Revision 9a930e9 by Szymon Ulatowski / Falk David (temp-gpencil-bezier-stroke-type) April 13, 2021, 09:29 (GMT) |
Fix T74680: Incorrect mixing in Glare node The mixing function was designed to give correct results for Mix values of -1, 0, and +1, but the behavior between these points was not linear. This is unavoidable, because the function depends on both Mix and Mix^2 (by multiplying value and mf) so they could not cancel out completely. The new formula simply calculates the weighted sum without trying to invent a smooth function. Value for MixGlareOperation is now passed directly without scaling because it is then easier to use. Note that the previous formula performed max() twice for both input image and the result, now there is just one max() per channel because the glare input can't be negative. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7138 |
April 12, 2021, 12:42 (GMT) |
Fix T74680: Incorrect mixing in Glare node The mixing function was designed to give correct results for Mix values of -1, 0, and +1, but the behavior between these points was not linear. This is unavoidable, because the function depends on both Mix and Mix^2 (by multiplying value and mf) so they could not cancel out completely. The new formula simply calculates the weighted sum without trying to invent a smooth function. Value for MixGlareOperation is now passed directly without scaling because it is then easier to use. Note that the previous formula performed max() twice for both input image and the result, now there is just one max() per channel because the glare input can't be negative. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7138 |
July 13, 2020, 14:32 (GMT) |
EEVEE: Fix sky zenith bug Careless use of acos() in spherical coordinates transformation was deteriorating the precision near zenith (and nadir) and producing glitchy pixels (best seen in longer focal lengths). Reviewed By: fclem Differential Revision: https://developer.blender.org/D8266 |
July 9, 2020, 14:55 (GMT) |
EEVEE: Implement the missing Sky texture I'm not sure if the Sky was deliberately left out or was just waiting for a better moment, but so many I was disappointed that Sky in EEVEE is completely white. There are already 2 implementations (osl and gpu) so this is the third one. Looking at other cases it seems that we are not supposed to share sources between cycles and the rest? So the new util_sky_model files are just copies of what is already in cycles, except that the data file uses the RGB variant of the Hosek/Wilkie model, because we output RGB anyway (but can be easily changed to XYZ if desired - the results are nearly identical). I am not sure if it is okay to pass 3*9 float values as 3 mat4 uniforms (I wanted to use mat3 but it does not work). Also, should I cache the sky model data between renders if the parameters do not change? Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D7108 |
April 9, 2020, 19:46 (GMT) |
Collections: preserve exclude flag of child collections when unexcluding Excluding a collection also changes the exclude setting on all child collections so that it is possible to selectively enable some children without the parent being enabled. This change makes it so that if you unexclude the parent, the exclude setting of children are restored again instead of being permanently lost. Original patch by Szymon with modifications by Brecht. Differential Revision: https://developer.blender.org/D7016 |
MiikaHweb - Blender Git Statistics v1.06