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Blender Git Statistics -> Developers -> zeddb

Sebastian Parborg (zeddb)

Total Commits : 266
Master Commits : 137
Branch Commits : 129
First Commit : July 11, 2018
Latest Commit : August 4, 2020

Commits by Month

DateNumber of Commits
August, 20203
July, 20207
June, 202014
May, 202014
April, 202014
March, 20209
February, 20201
January, 20201
December, 20195
November, 20196
October, 20197
September, 201928
August, 201911
July, 201919
June, 20198
May, 20194
April, 20199
March, 20199
February, 20197
January, 20195
December, 20189
November, 20188
October, 20184
September, 20189
August, 201835
July, 201820

Commit Distribution

PathNumber of Commits
master137
greasepencil-object71
temp-gpencil-eval71
soc-2019-npr71
greasepencil-refactor71
soc-2018-npr55
particle-solver-dev24
quadriflow12
hair_object10
temp-outliner-visibility8
collada2.86
blender2.8_snap_gizmo6
interactive_physics6
temp-ui-layout-2.86
lanpr-under-gp2
temp-blender-2.81-release-with-wrong-merge2
blender-v2.80-release1
temp-lanpr-staging1
temp-lanpr-cleanup21
cycles_unbiased_volumes1
temp-lanpr-cleanup1
blender-v2.83-release1
blender-v2.82-release1

Favourite Files

FilenameTotal Edits
MOD_mybmesh.c57
simulate.cpp24
object_remesh.c23
quadriflow_capi.cpp14
mesh_remesh_voxel.c13
CMakeLists.txt13
optimizer.cpp13
quadriflow_capi.hpp12
BKE_mesh_remesh_voxel.h12
blender_config.cmake12

File Changes

ActionTotalPer Commit
Added1 5025.6
Modified8933.4
Deleted40.0

Code Changes

ActionTotalPer Commit
Lines Added13 33453.6
Lines Removed6 51126.1

Latest commits Feed

Revision e4370ec by Sebastian Parborg (master)
August 4, 2020, 17:43 (GMT)
Fix T71488: Flipping Custom Split Normal Data leads to artifacts

The winding order of the faces changes when flipping the faces.
This lead to the loop indices changing as well.

Now we take this into account when restoring and flipping the custom
normals. Before the normals would be swapped.
Revision 0d3b5a5 by Sebastian Parborg (master)
August 4, 2020, 17:32 (GMT)
Fix T71488: Flipping Custom Split Normal Data leads to artifacts

The winding order of the faces changes when flipping the faces.
This lead to the loop indices changing as well.

Now we take this into account when restoring and flipping the custom
normals. Before the normals would be swapped.
Revision 57b2948 by Sebastian Parborg (particle-solver-dev)
August 3, 2020, 17:05 (GMT)
WIP changes
Revision 474e2ae by Sebastian Parborg (lanpr-under-gp)
July 28, 2020, 16:25 (GMT)
Fix small typo in the lineart clipping calculations
Revision 0bfec04 by Sebastian Parborg (master)
July 21, 2020, 10:13 (GMT)
Fix T72621: Transform object origin support for grease-pencil

Added support for transforming only origins with greasepencil objects.

The new functions is based on BKE_gpencil_transform. That is why there is FIXME statements in there.

Reviewed By: Campbell, Antonio

Differential Revision: http://developer.blender.org/D8303
Revision 7e2ffbf by Sebastian Parborg (master)
July 15, 2020, 10:36 (GMT)
Add missing NULL assignment to D8293

Missed reseting "next_td" in that patch.
Shouldn't have caused any issues in practice, but it is nice to be
extra clear and safe in the code.
Revision 50c6448 by Sebastian Parborg (master)
July 15, 2020, 10:29 (GMT)
Fix T78909: Curve-edit proportional connected-only broken

Now it calculates the actual distance when traveling along the curve.

I addition to this, it also now supports cyclic curves.

Reviewed By: Campbell

Differential Revision: http://developer.blender.org/D8293
Revision 2ba1cf4 by Sebastian Parborg (master)
July 14, 2020, 15:27 (GMT)
Fix T78880: UV Editor - Match prop edit connected behavior with mesh editing and fix Rip Region double proportional checkbox

This fixes the double prop edit checkbox in the redo menu.

This also makes it so that proportional edit in connected mode now
matches how it behaves in mesh edit mode.

Without this change, ripping in UV edit mode with proportional edit on
would be useless as the UV verts you ripped will still be stuck together
even if they were not connected anymore.

Reviewed By: Campbell

Differential Revision: http://developer.blender.org/D8289
Revision fac0a31 by Sebastian Parborg (lanpr-under-gp)
July 6, 2020, 01:05 (GMT)
Port smooth countour modifier to 2.90
Revision d7dbf90 by Sebastian Parborg (master)
July 3, 2020, 19:23 (GMT)
Clang-tidy: Enable braces-around-statements warning

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020