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Blender Git Statistics -> Developers -> zeddb

Sebastian Parborg (zeddb)

Total Commits : 379
Master Commits : 199
Branch Commits : 180
First Commit : July 11, 2018
Latest Commit : April 13, 2021

Commits by Month

DateNumber of Commits
April, 20215
March, 202126
February, 202112
January, 202114
December, 20208
November, 202014
October, 20205
September, 202022
August, 202010
July, 20207
June, 202014
May, 202014
April, 202014
March, 20209
February, 20201
January, 20201
December, 20195
November, 20196
October, 20197
September, 201928
August, 201911
July, 201919
June, 20198
May, 20194
April, 20199
March, 20199
February, 20197
January, 20195
December, 20189
November, 20188
October, 20184
September, 20189
August, 201835
July, 201820

Commit Distribution

PathNumber of Commits
master199
soc-2019-npr71
greasepencil-refactor71
greasepencil-object71
temp-gpencil-eval71
soc-2018-npr55
temp-lineart-contained30
particle-solver-dev24
temp-geometry-nodes-distribute-points-cleanup19
geometry-nodes-distribute-points19
quadriflow12
hair_object10
temp-outliner-visibility8
collada2.86
interactive_physics6
blender2.8_snap_gizmo6
temp-ui-layout-2.86
temp-blender-2.81-release-with-wrong-merge2
temp_lineart_contained2
lanpr-under-gp2
tmp-T806031
blender-v2.90-release1
temp-lanpr-staging1
tmp-2.83-cycles-rtx3-kernels1
blender-v2.83-release1
temp-lanpr-cleanup21
blender-v2.82-release1
temp-lanpr-cleanup1
temp-weight_mirror1
blender-v2.80-release1
cycles_unbiased_volumes1

Favourite Files

FilenameTotal Edits
MOD_mybmesh.c57
simulate.cpp24
object_remesh.c23
quadriflow_capi.cpp14
CMakeLists.txt13
optimizer.cpp13
mesh_remesh_voxel.c13
node_geo_point_distribute.cc13
BKE_mesh_remesh_voxel.h12
blender_config.cmake12

File Changes

ActionTotalPer Commit
Added1 5824.2
Modified1 7664.7
Deleted120.0

Code Changes

ActionTotalPer Commit
Lines Added18 13654.5
Lines Removed9 95729.9

Latest commits Feed

Revision d851fc3 by Sebastian Parborg (master)
April 13, 2021, 17:18 (GMT)
Fix T77330, T81704: Spline IK doesn't preserve bone scale correctly

Previously, the bone position outside of "fit to curve length" mode was
incorrect.

It assumed that the curve was completely straight with no bends or
turns. This would lead to bones being scaled down as their final
position would be servery underestimated in some cases.

The solution is to do a sphere -> curve intersection test to see where
to put the bones while still preserving their length. As we are using
the tessellated curve data this essentially boils down to us doing a
sphere -> line intersection check.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10849
Revision 5e77ff7 by Sebastian Parborg (master)
April 8, 2021, 15:26 (GMT)
Add ability to get a selection list of bones

This adds the ability to get a selection list for both edit mode bones
and pose mode bones.

To do this the selection menu list logic had to be reworked a bit.
Before it only stored the names of objects. This might work will of
objects, however as stated in the code, it might fail for linked objects
(so multiple object can have the same name in some corner cases).

For bones it is a very common occurance where you can have multiple
armature that has the same bone names. So now it also stores the object
and bone pointers for this case.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10570

Fix T85796
Revision cf2baa5 by Sebastian Parborg (master)
April 8, 2021, 13:52 (GMT)
Fix T81707: Spline IK Joints "Floating" above curve

The issue was that where_on_path uses a resampled curve to get the data
from the curve. This leads to disconnects between the curve the user
sees and the evaluated location data.

To fix this we simply use the actual curve data the user can see.

The older code needed a cleanup either way as there were hacks in other
parts of the code trying to work around some brokenness. This is now
fixed and we no longer need to clamp the evaluation range to 0-1 or make
helper functions to make it do what we actually want.

Reviewed By: Campbell, Sybren

Differential Revision: http://developer.blender.org/D10898
Revision fa9b051 by Sebastian Parborg (master)
April 2, 2021, 12:44 (GMT)
Fix T84520: Make the different weight paint code paths exclusive to each other

Before this change, you could have the new sculpt symmetry code and the
older weight paint symmetry code active at the same time. This would
lead to users easily trashing their weigh paint data if they were not
careful when switching between modes.

Now the specific weight paint symmetry code is an exclusive toggle so
the user can't accidentally mirror strokes and vertex groups at the same
time. This also paves the way of supporting Y and Z symmetry in the
future for weight groups mirroring if we decide to add it in the future.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10426
Revision 0ffbcc4 by Sebastian Parborg (master)
April 1, 2021, 10:36 (GMT)
Fix "unused variable" warning when compiling without nanovdb
Revision 8045033 by Sebastian Parborg (master)
March 24, 2021, 15:23 (GMT)
Fix T86884: Don't remove the "line art object add" enum item

We would not add the "object line art" enum to the operator enum list,
if there were no active object in the scene.

This would make it impossible to call this operator from python code as
the enum would we hidden when we were not in a viewport context.

Always make the operator available, having no active object is not a
strict requirement for the operator to work, so expose it always.
Revision 58c2c32 by Sebastian Parborg (temp-lineart-contained)
March 22, 2021, 16:41 (GMT)
Merge branch 'master' into temp-lineart-contained
Revision 6cec782 by Sebastian Parborg (master)
March 22, 2021, 15:59 (GMT)
Cleanup: Collection check return type in button_context
Revision f954527 by Sebastian Parborg (temp-lineart-contained)
March 20, 2021, 13:08 (GMT)
Merge branch 'master' into temp-lineart-contained
Revision 77261ec by Sebastian Parborg (temp-lineart-contained)
March 20, 2021, 11:39 (GMT)
Merge branch 'master' into temp-lineart-contained

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021