MiikaHweb Blogi -> Arkisto

Syvyystekstuurien maalaaminen

02.08.2010    8 Kommenttia

Jälleen uusi tapa käyttää "Mesh Painttia": syvyystekstuurit.

Seuraavaksi vuorossa on koodin siistimistä ja mahdollisesti ensimmäinen testiversio. :)

Kirjoitti MiikaH klo 07:42

Kategoria:Blender, Development
Tagit: Blender, Dynamic Paint, Particles, Displace, Update

(Kommentteja, kysymyksiä tai keskustelua aiheesta.)

English Bupla
02.08.2010 08:58
That's terrific. It's a very fun idea to work on.
English Loolarge
02.08.2010 11:02
This is great for snow. I remember creating shape keys for each footstep in maya for a project once. This is aweseome.
English ValterVB
02.08.2010 16:46
We have a dream: Will be available in game engine?

English loklomedia3D
03.08.2010 00:27
This is indeed a dream. I can't wait to play with this one too. How about coding object level visibility fade/animation? (rather than material level).
English Reyn
03.08.2010 01:28
So sooo suweeeet! This means no more cheating with animated displace and the cumbersome timing. ^_^

English Bart
03.08.2010 06:13
Great job! I'd like to post this on BlenderNation - could you help me out by giving me some more information about this project?


English MiikaH
03.08.2010 07:31
Sorry, but I don\'t get your point. Object / material level??

Sure, just tell me what you need to know. There is plenty of info here on my blog already : http://www.miikahweb.com/fi/blog/category/Development
You should also check this BlenderArtists thread: http://blenderartists.org/forum/showthread.php?t=192875
English hetors
03.08.2010 14:15
StarStarStarStarDark Star
Great, very interesting feature.
Greetings from South America.

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