MiikaHweb Blogi -> Arkisto

Mesh Paintin tehosteita

08.08.2010    10 Kommenttia

Seuraavaksi tekeillä on jonkinlainen tehostejärjestelmä Mesh Painttiin. Hankalinta on saada se toiminaan UV-mappauksen kanssa saumattomasti. Osa tehostepohjista on jo valmiina, mutta ne toimivat toistaiseksi vain tasaisilla pinnoilla. Siis n. 3/4 työstä vielä jäljellä.

Tässä muutama testi. "Leviävä" maali:

Sekä "valuva" maali (Tiedän, että se voisi näyttää paremmalta, mutta tämä on vasta ensimmäinen testi.):

Kirjoitti MiikaH klo 15:00

Kategoria:Blender, Development
Tagit: Blender, Update, Effect, Dynamic Paint

(Kommentteja, kysymyksiä tai keskustelua aiheesta.)

English Klesus
08.08.2010 20:44
Nice, think we'll see blood and gore movies coming in the future soon.
Perhaps a part of the next open movie project ;)
English Mikhail Schalk
08.08.2010 22:48
I'm just amazed with every new video you produce at all the uses I could use this for. I'm really excited for this.

I agree though the dripping paint needs some improvement. It looks more like the expanding paint right now. It's gotta like break off in little tributaries. Will there be a way to guide a fluid sim BASED on the paint pattern? Because I'm thinking like the way paint streams down a wall the end of the tributaries usually have a little droplet so it's like a liquid, but also a texture.
Just some thoughts... all of the work you're doing is amazing. Great job :)
English Reyn
09.08.2010 02:13
Now my head is really going wild with all your videos! There are so many ideas and possibilities I'm thinking with the features you're developing. And it's such a great feeling, imo.

You really are a quiet genius, Miika. :)

English mookie
09.08.2010 11:37
It looks like generated paint is really heavy. Can I see its wire?

Very interesting feature, nevertheless.
English kernond
09.08.2010 13:40
Excellent work! Maybe the spreading/dripping could be texture driven to allow more artistic control?
English Chaorain
09.08.2010 15:37
Wow, my jaw dropped when I saw this. I can't wait for it to make it into trunk.
Truly amazing.
English MiikaH
09.08.2010 15:43

What wire? It's a normal/bump mapped texture, not a mesh. :)
English wraybowling
09.08.2010 16:17
StarStarStarStarDark Star
Excellent! I was curious if anyone was working on a feature like this. That will really help with making things look wet after being touched by fluid sim -- especially the SPH fluids that stick to surfaces a little. :)
English Mariusz
25.08.2010 06:03
This is last your patch ?

Can you publish new version ?

English MiikaH
25.08.2010 17:28

Yeah, that is the latest patch released. Unfortunately it isn't compatible with recent SVN versions. :p

I'm gonna release a new finished version within a couple of weeks.

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