MiikaHweb Blogi -> Light
Testing Blender indirect lightning
13.12.2010 5 KommenttiaI was testing how Blender 2.5x indirect lightning system works with textured emitters. At first it seemed like it doesn't work at all, especially with images, but apparently you just have to subdivide the mesh enough times to cover those emissive pixels.
So yeah, of course I ended up making a new test/demo of Dynamic Paint. In this one I used two high resolution canvases to cover all the geometry. For rendering I had to subdivide them to total ~1 million vertices to emit light properly.
I think the result is quite cool:
Kirjoitti MiikaH klo 15:01
Kategoria:Blender, Development
Tagit: Blender, Dynamic Paint, Particles, Light
Kommentteja:
(Kommentteja, kysymyksiä tai keskustelua aiheesta.) Ejnaren
13.12.2010 18:31
13.12.2010 18:31
Very beautiful..!
Pity you cant light directly from textures without the huge subD... :)
Pity you cant light directly from textures without the huge subD... :)
daniel
13.12.2010 21:58
13.12.2010 21:58
Thanks so much for the idea and for blender dynamic paint
development.
It's a pity that I am so nooby in Blender, since this effect would perfectly fit into a music video I intend to probably do.
If you want to collaborate (me music you some simple scenes) --> reply to that comment.
development.
It's a pity that I am so nooby in Blender, since this effect would perfectly fit into a music video I intend to probably do.
If you want to collaborate (me music you some simple scenes) --> reply to that comment.
Alex
16.12.2010 16:14
16.12.2010 16:14
i love it
Big Fan
20.12.2010 02:06
20.12.2010 02:06
Very cool!
Lukas Treyer
23.11.2011 15:32
23.11.2011 15:32
Can you post a short hint on how to use the "vertex" paint (dynamic paint) as a light emitting color? I can render with indirect light except for the paint color not emitting light. I'm using a 2011-11-22 trunk-build for mac.
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