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Testing Blender indirect lightning

13.12.2010    8 Kommenttia

I was testing how Blender 2.5x indirect lightning system works with textured emitters. At first it seemed like it doesn't work at all, especially with images, but apparently you just have to subdivide the mesh enough times to cover those emissive pixels.

So yeah, of course I ended up making a new test/demo of Dynamic Paint. In this one I used two high resolution canvases to cover all the geometry. For rendering I had to subdivide them to total ~1 million vertices to emit light properly.

I think the result is quite cool:

Kirjoitti MiikaH klo 15:01

Kategoria:Blender, Development
Tagit: Blender, Dynamic Paint, Particles, Light



(Kommentteja, kysymyksiä tai keskustelua aiheesta.)

English Ejnaren
13.12.2010 18:31
Very beautiful..!
Pity you cant light directly from textures without the huge subD... :)
English RH2
13.12.2010 20:02
I like it
English daniel
13.12.2010 21:58
Thanks so much for the idea and for blender dynamic paint
development.
It's a pity that I am so nooby in Blender, since this effect would perfectly fit into a music video I intend to probably do.
If you want to collaborate (me music you some simple scenes) --> reply to that comment.
English Chris H
13.12.2010 22:29
That looks really cool (I especially like the "rain" at the end)!

I must ask: How was the render? With that many subdivisions and IL it must have used a lot of memory!?

Can't wait to try this (when I get a better computer..)! :?D
English Alex
16.12.2010 16:14
i love it
English Big Fan
20.12.2010 02:06
Very cool!
English Todd McCullough
20.01.2011 14:28
StarStarStarStarStar
Great work!
When will this be in the trunk?
English Lukas Treyer
23.11.2011 15:32
Can you post a short hint on how to use the "vertex" paint (dynamic paint) as a light emitting color? I can render with indirect light except for the paint color not emitting light. I'm using a 2011-11-22 trunk-build for mac.

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