Videot -> Blender Ship Wake Testing
Blender Ship Wake Testing
Some experimenting with upcoming Blender 2.61 features.
I used ocean modifier to create the general sea motion and Dynamic Paint to generate the ship trail: A wave surface for the wake itself and a basic "Paint" surface as a foam mask.
Finally, the animation was rendered with the Cycles render engine over night.
The ship model was downloaded from BlendSwap. ("Tall Ship" by Natholas)
I used ocean modifier to create the general sea motion and Dynamic Paint to generate the ship trail: A wave surface for the wake itself and a basic "Paint" surface as a foam mask.
Finally, the animation was rendered with the Cycles render engine over night.
The ship model was downloaded from BlendSwap. ("Tall Ship" by Natholas)
Kommentit videosta Blender Ship Wake Testing:
(Kommentteja tai keskustelua videosta.) Henry
29.01.2012 12:34
29.01.2012 12:34
Ive been trying to make an animation using ships: the sea is pefect, the trail fine but Its the foam that is the real problem! If anyone could explain how to make the foam it would be greatly appreciated! Thanks
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