Videot -> Dynamic Paint + Indirect Lightning

Dynamic Paint + Indirect Lightning

Some random testing. I used Dynamic Paint textures to emit light for Blender 2.5x indirect lightning system.

Because the current "indirect lightning" implementation operates on mesh face level, I had to subdivide the walls to get all those small texture details to emit light. The final scene has ~1M vertices.

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021