Blender Git Commit Log

Git Commits -> Revision 812205f

Revision 812205f by Alexander Gavrilov (master)
November 20, 2018, 07:24 (GMT)
UI: unhide bones in Jump To Target instead of failing.

The whole point is to avoid the need to manually hunt for the
bone, so it makes more sense to unhide it automatically.

If the bone is on multiple layers, just the first one is enabled.

Also, ED_pose_bone_select already checks PBONE_SELECTABLE.

Commit Details:

Full Hash: 812205f936cb5f78bfa611d7e15c621795ba0f15
Parent Commit: 1edc3f7
Lines Changed: +20, -9

1 Modified Path:

/source/blender/editors/object/object_select.c (+20, -9) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021