Blender Git Commit Log

Git Commits -> Revision 9632ca0

Revision 9632ca0 by Mike Erwin (master)
October 15, 2016, 06:49 (GMT)
OpenGL: draw node sockets more efficiently

1 or 2 draw calls per node instead of 1 per socket (inputs + outputs).
Rearranged draw order so we set uniforms less frequently.
Some style & dead code cleanup.

Part of T49043

Commit Details:

Full Hash: 9632ca0a13b415a83572378862a44047e0a362e0
Parent Commit: 2df2799
Lines Changed: +124, -171

3 Modified Paths:

/source/blender/editors/space_node/drawnode.c (+1, -63) (Diff)
/source/blender/editors/space_node/node_draw.c (+122, -106) (Diff)
/source/blender/editors/space_node/node_intern.h (+1, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021