Blender Git Commit Log

Git Commits -> Revision d045fd7

January 28, 2015, 14:44 (GMT)
Apply hair shape keys to the particle base data when entering edit mode
and when switching the active key during edit mode.

This is different from how shape key editing works on meshes: there the
edit data (BMEditMesh) stores customdata layers for shape keys, then
writes them back to the mesh. The hair edit mode is a lot more messy and
confusing, it has to update the base data immeditately (with potential
consequences for undo ...)

Commit Details:

Full Hash: d045fd79d6177692065072703da52aa3fca99d4d
Parent Commit: b2ca6a2
Lines Changed: +38, -26

4 Modified Paths:

/source/blender/blenkernel/intern/particle.c (+1, -2) (Diff)
/source/blender/editors/include/ED_particle.h (+1, -0) (Diff)
/source/blender/editors/physics/particle_edit.c (+30, -2) (Diff)
/source/blender/makesrna/intern/rna_particle.c (+6, -22) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021