Blender Git Commits

Blender Git "pbr-viewport" branch commits.

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Revision b3c3275 by Clément Fukhaut (pbr-viewport)
February 17, 2016, 21:24 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/gpu/shaders/gpu_shader_material.glsl
Revision 8de5664 by Clément Fukhaut (pbr-viewport)
February 14, 2016, 21:42 (GMT)
Added support for custom number of samples for brdfs.
Revision 52cb298 by Clément Fukhaut (pbr-viewport)
February 14, 2016, 21:32 (GMT)
Fix layer weight and light's geometry nodes
Revision 4b08c4d by Clément Fukhaut (pbr-viewport)
February 14, 2016, 13:53 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/gpu/intern/gpu_material.c
# source/blender/gpu/shaders/gpu_shader_material.glsl
Revision bec580b by Clément Fukhaut (pbr-viewport)
February 1, 2016, 23:27 (GMT)
Tangent node support in GLSL (only with selected uv)
Revision e217b66 by Clément Fukhaut (pbr-viewport)
February 1, 2016, 22:23 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/gpu/GPU_texture.h
Revision 6d33b10 by Clément Fukhaut (pbr-viewport)
January 31, 2016, 20:40 (GMT)
Fix bug #1
Revision 051c9c3 by Clément Fukhaut (pbr-viewport)
January 28, 2016, 15:31 (GMT)
Make use of new direction_transform_m4v3. Add restriction to the display of show_world_sh.
Revision 20afa77 by Clément Fukhaut (pbr-viewport)
January 28, 2016, 13:44 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/editors/space_view3d/drawmesh.c
# source/blender/gpu/CMakeLists.txt
# source/blender/gpu/GPU_draw.h
# source/blender/gpu/GPU_material.h
# source/blender/gpu/GPU_texture.h
# source/blender/gpu/intern/gpu_codegen.c
# source/blender/gpu/intern/gpu_draw.c
# source/blender/gpu/intern/gpu_material.c
# source/blender/gpu/intern/gpu_shader.c
# source/blender/gpu/intern/gpu_texture.c
# source/blender/makesrna/intern/rna_image_api.c
# source/blender/nodes/shader/nodes/node_shader_vectTransform.c
Revision 371c289 by Clément Fukhaut (pbr-viewport)
January 27, 2016, 23:46 (GMT)
Made these changes, all relative to the viewport Material mode.
-Lamp sizes are now binded with dynamic uniforms
-Added support of Anisotropic Bsdf
-Added support of Glossy Refraction Bsdf
-Added support of Glossy Glass Bsdf
-Texture noise uses the same default coordinates as cycles.
-Vector transform now works with translations (point mode).
-Vector transform now works with translations.
-Transparency for transparent Bsdf now uses the alpha input.
-Lots of code formating
-Default tangent space inside Geometry node
-Added support for Tangent node
-Object Info now output object location correctly
Revision 59295b9 by Clément Fukhaut (pbr-viewport)
January 20, 2016, 00:36 (GMT)
Fixing problems with macOSX opengl. Thanks to Marcelo Varanda.
Revision f0f398c by Clément Fukhaut (pbr-viewport)
January 18, 2016, 21:18 (GMT)
Fix sun intensity and fix a bug for some graphics cards.
Revision a3a0220 by Clément Fukhaut (pbr-viewport)
January 8, 2016, 03:06 (GMT)
Using the brdf path for default material. And fixing stuff.
Revision df63042 by Clément Fukhaut (pbr-viewport)
January 8, 2016, 02:09 (GMT)
Fixing Glass shader color.
Revision 3155b44 by Clément Fukhaut (pbr-viewport)
January 8, 2016, 01:30 (GMT)
Fix backward compatibility.
Revision 01a258f by Clément Fukhaut (pbr-viewport)
January 7, 2016, 01:42 (GMT)
Started Velvet support in viewport code.
Revision a30e73b by turjuque (pbr-viewport)
January 6, 2016, 22:29 (GMT)
Making things work again
Revision c326d40 by turjuque (pbr-viewport)
January 6, 2016, 21:19 (GMT)
Merge branch 'master' of github.com:Hypersomniac/blender-shader

# Conflicts:
# source/blender/gpu/GPU_material.h
# source/blender/gpu/SConscript
# source/blender/gpu/intern/gpu_compositing.c
# source/blender/gpu/intern/gpu_extensions.c
# source/blender/gpu/intern/gpu_material.c
# source/blender/gpu/shaders/gpu_shader_material.glsl
# source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
# source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
# source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
Revision 44aeca9 by turjuque (pbr-viewport)
January 6, 2016, 21:14 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/editors/space_view3d/drawmesh.c
# source/blender/gpu/GPU_extensions.h
# source/blender/gpu/SConscript
# source/blender/gpu/intern/gpu_compositing.c
# source/blender/gpu/intern/gpu_extensions.c
# source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
Revision c89ced4 by turjuque (pbr-viewport)
January 6, 2016, 20:38 (GMT)
PRB viewport : Adding lamp support and post effects. and lots of gpu stuff.
No more leaks.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021