February 27, 2015, 10:41 (GMT) |
Fixes for scons build files. |
February 27, 2015, 09:53 (GMT) |
Fix for circular linker dependency with cache code library. The `bf_pointcache_alembic` code is a separate library, to avoid muddling up core code with alembic includes and preprocessor defines. Alembic stuff only belongs strictly into alembic code and can be disabled cleanly. The `bf_pointcache` and `bf_pointcache_alembic` libraries had a circular dependency, because the alembic implementation functions were called directly. Now there is a "Factory" class to abstract the creation of concrete implementations for readers and writers. `bf_pointcache_alembic` defines this factory and is registered //outside// of the core `bf_pointcache` lib, so there is no linker circularity. |
February 27, 2015, 08:38 (GMT) |
Removed unused thread mutex file from pointcache lib. |
February 27, 2015, 08:26 (GMT) |
Removed deprecated rna_pointcache.c file. Scons was still compilling this, since it's source files are not explicit. |
February 26, 2015, 16:14 (GMT) |
Fix for indirectly linked object pointers in cache libraries. These must be made "extern" to avoid losing links on loading. |
February 26, 2015, 14:50 (GMT) |
Removed remaining 1 frame difference in archive storage. This was an artifact from the previous way of mapping non-0 start frame to time 0.0. Now we start at times > 0.0 to match with the start frame. Both ways are possible, can be changed later if needed. |
February 26, 2015, 14:24 (GMT) |
Fixed start frame mapping in Alembic archives. Writers were always starting at time 0.0, which means that for start frames > 1 the readers would always be off. Now match the writer start frame to the actual Blender start frame. |
February 26, 2015, 13:18 (GMT) |
Added poll function for the cache manager panel to prevent hiding in Cycles render engine. The "compat_engines" thingy really gets in the way here ... |
February 26, 2015, 13:05 (GMT) |
Cache reading for particle paths. |
February 26, 2015, 12:42 (GMT) |
Fix for cache modifier linking and handling of the default case (no cachd modifier). |
February 26, 2015, 10:50 (GMT) |
Changed implementation of the Cache modifier to work in tandem with the cache library system. The Cache modifier is now an optional "break point" of the modifier stack: - Without a cache modifier the stack works as before. Baking will write the final stack result. After baking the cache replaces the whole stack. - With a cache modifier the stack result at the modifier's position is stored. The cache is then applied as the output of that modifier, skipping preceding modifiers. That way additional modifiers can be applied on top of the cache. - When using multiple cache modifiers, only the last (active) one will be used, since all previous cache results would be discarded anyway. |
February 26, 2015, 08:43 (GMT) |
Replaced point cache in cloth modifiers (also hair) with the new caching system. |
February 25, 2015, 16:17 (GMT) |
'expand' function for cache libraries, so link/append makes it load the group and objects too. |
February 25, 2015, 16:03 (GMT) |
Make cache libraries a linkable data block. |
February 25, 2015, 15:59 (GMT) |
Take NULL object pointers in cache items into account. This can happen if an object gets deleted or isn't loaded for some reason. The item should just be ignored in that case and removed at the next opportunity (cleanup function). |
February 25, 2015, 15:36 (GMT) |
When using the "new cache library" operator, enable fake user by default. Nothing actually links to a cache library at this point (and probably won't in the future), so fake user is necessary to avoid losing data. |
February 25, 2015, 15:33 (GMT) |
Display cache library name and fake user button, imitating template_ID. |
February 25, 2015, 15:24 (GMT) |
Importing of caches into Blender data. Currently only implemented for DerivedMesh. This replaces the `final_dm` calculation of the modifier stack with the result from cache loading. |
February 25, 2015, 11:04 (GMT) |
UI fixes, draw bake operator button only once at the top. |
February 25, 2015, 10:58 (GMT) |
Hair path writer needs 2 different variants for parent/child hairs. |
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