Blender Git Loki

Blender Git "asset-engine" branch commits.

Page: 54 / 79

August 11, 2015, 10:01 (GMT)
Merge branch 'master' into asset-experiments
August 10, 2015, 16:04 (GMT)
Merge branch 'master' into asset-experiments
August 10, 2015, 15:47 (GMT)
Merge branch 'master' into asset-experiments
August 10, 2015, 15:21 (GMT)
Fix bug in preview generator.
August 10, 2015, 13:52 (GMT)
Some cleanup re master...
August 10, 2015, 13:44 (GMT)
Merge branch 'master' into asset-experiments
August 10, 2015, 13:10 (GMT)
Merge branch 'master' into asset-experiments
August 10, 2015, 12:36 (GMT)
Some ultimate cleanups.
August 10, 2015, 12:18 (GMT)
Merge branch 'master' into asset-experiments
August 9, 2015, 16:08 (GMT)
Minor tweak - adapt a bit number of preview workers to number of available physical threads!
August 9, 2015, 14:09 (GMT)
Merge branch 'master' into asset-experiments
August 2, 2015, 16:02 (GMT)
Merge branch 'master' into id-remap
August 2, 2015, 15:50 (GMT)
Merge branch 'master' into missing-libs
August 2, 2015, 15:17 (GMT)
Merge branch 'asset-experiments' into asset-engine
August 2, 2015, 15:13 (GMT)
Merge branch 'master' into asset-experiments
July 21, 2015, 20:42 (GMT)
Fix some dummy mistake, add simple RNA callback to 'remap' IDs.

Also, added Object.data to BKE_library_foreach_ID_link(), wonder if there was a good reason
for this to not be here???
July 21, 2015, 20:42 (GMT)
Fix several issues, add a quick and dirty new action in Outliner to remap IDs.

We have to take care of Object->data aside from main foreach loop, since we can
only replace that pointer if object is **not** in Edit mode!

Also, added a "Remap" action to ID context menu of outliner. This is **very far**
from nice and pretty code/feature, but it allows to quickly test the code.

Only did very quick tests with meshes so far...
July 21, 2015, 20:42 (GMT)
Add main 'ID remap' function.

Theoretical code, compiles, but needs to be tested!
July 21, 2015, 20:42 (GMT)
ID remapping: first step - modify some editors callback to not only support ID freeing, but also ID remapping.

This seems to be OK, but will obviously need much more testing - and is useless as-is, we need
the big ID remapping code itself still.

Also, Nodetrees' remapping of Scene IDs is still TODO, not sure yet how to do this.
July 21, 2015, 06:07 (GMT)
Merge branch 'master' into missing-libs
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021