Blender Git Loki
May 6, 2018, 23:08 (GMT) |
BKE: bvhutils: bvhkdop functions were not made to work with zero-leaf trees. Another solution would be to modify BLI_kdopbvh. But let's just avoid creating bvhtrees with zero leaf for now. |
May 6, 2018, 23:08 (GMT) |
Transform: snap_object: Make snapDerivedMesh use bvhtrees from loose edges and bvhtrees from loose verts. Bvhtrees take up a lot of memory space, reusing the common bvhtree of looptris to snap to vertices and edges is a good way to save memory. Unfortunately we have a worse performance: worsening around 63% in the snap operation and 46% in the creation of bvhtrees. But since the CPU time of snapping operations (no matter how higth poly the object is) corresponds to less than 0.01% of all CPU time of a blender frame, that change is not really significant. Snapping operations on a mesh in edit mode have not changed significantly. |
May 6, 2018, 23:08 (GMT) |
BKE: bvhutils: Adds support for bvhtrees from loose verts. |
May 6, 2018, 23:08 (GMT) |
BKE: bvhutils: Adds support for bvhtrees from loose edges. |