Revision 7b4a37b by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 23:36 (GMT) |
partial fix, take proper constraint locations and rotations into account when converting back to objects, but todo, take own object transform into account too |
Revision 8e79bae by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 23:00 (GMT) |
added names for meshislands, can now convert back to named objects, added load / save support (was missing) |
Revision 3d36d35 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 18:42 (GMT) |
fixes for the monitoring logic of plastic constraints, again |
January 21, 2016, 15:12 (GMT) |
Assets: add uuid to linked data, write and read it from file. Note that this is only very first steps, I think we'll need to 'propagate' uuid to all data used/linked by asset itself, otherwise most things won't get updated/reloaded. Still have to think about this. |
Revision e2670b3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 11:02 (GMT) |
fixes for correct rotation calculation in prefractured and external mode |
January 21, 2016, 08:46 (GMT) |
Merge branch 'asset-engine' into asset-experiments |
January 21, 2016, 08:46 (GMT) |
Merge branch 'id-remap' into asset-experiments |
January 21, 2016, 08:45 (GMT) |
Merge branch 'master' into asset-engine |
Revision 911095d by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) January 21, 2016, 08:45 (GMT) |
Merge branch 'master' into id-remap Conflicts: source/blender/editors/space_outliner/outliner_tools.c |
Revision 7c3c6f8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 01:12 (GMT) |
used more exact angle calculation method for external mode, different formulae for tolerances, and some cleanup of obsolete stuff. |
Revision 7761311 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2016, 22:30 (GMT) |
added material handling (so meshislands get correct materials from original objects) and added plastic tolerance values, which are taken into account with special simulation mode only. |
Revision 340798f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2016, 17:42 (GMT) |
reduced a performance bottleneck when adding many constraints in a loop, do not trigger modifier updates or set validate flags or even call bullet functions... but todo is to keep a useful update mechanism |
January 20, 2016, 14:31 (GMT) |
Merge branch 'asset-engine' into asset-experiments |
January 20, 2016, 14:30 (GMT) |
Merge branch 'id-remap' into asset-experiments |
January 20, 2016, 14:02 (GMT) |
Merge branch 'master' into asset-engine |
Revision 1705fd6 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) January 20, 2016, 14:02 (GMT) |
Merge branch 'master' into id-remap |
Revision 28adc7d by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) January 20, 2016, 13:27 (GMT) |
Merge branch 'master' into id-remap Conflicts: source/blender/blenkernel/intern/library_query.c |
Revision 59295b9 by Clément Fukhaut (pbr-viewport) January 20, 2016, 00:36 (GMT) |
Fixing problems with macOSX opengl. Thanks to Marcelo Varanda. |
Revision b8c63ae by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 19, 2016, 23:40 (GMT) |
avoid resetting cache (and iterating possibly through the rigidbody group) when adding mesh constraints |
Revision 3553669 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 19, 2016, 23:23 (GMT) |
attempt to make mesh island packing faster when being called in a loop, create the dm only once after packing |
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