Blender Git Loki

Blender Git commits from all branches.

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January 21, 2016, 23:36 (GMT)
partial fix, take proper constraint locations and rotations into account when converting back to objects, but todo, take own object transform into account too
January 21, 2016, 23:00 (GMT)
added names for meshislands, can now convert back to named objects, added load / save support (was missing)
January 21, 2016, 18:42 (GMT)
fixes for the monitoring logic of plastic constraints, again
January 21, 2016, 15:12 (GMT)
Assets: add uuid to linked data, write and read it from file.

Note that this is only very first steps, I think we'll need to 'propagate'
uuid to all data used/linked by asset itself, otherwise most things won't get
updated/reloaded. Still have to think about this.
January 21, 2016, 11:02 (GMT)
fixes for correct rotation calculation in prefractured and external mode
January 21, 2016, 08:46 (GMT)
Merge branch 'asset-engine' into asset-experiments
January 21, 2016, 08:46 (GMT)
Merge branch 'id-remap' into asset-experiments
January 21, 2016, 08:45 (GMT)
Merge branch 'master' into asset-engine
January 21, 2016, 08:45 (GMT)
Merge branch 'master' into id-remap

Conflicts:
source/blender/editors/space_outliner/outliner_tools.c
January 21, 2016, 01:12 (GMT)
used more exact angle calculation method for external mode, different formulae for tolerances, and some cleanup of obsolete stuff.
January 20, 2016, 22:30 (GMT)
added material handling (so meshislands get correct materials from original objects) and added plastic tolerance values, which are taken into account with special simulation mode only.
January 20, 2016, 17:42 (GMT)
reduced a performance bottleneck when adding many constraints in a loop, do not trigger modifier updates or set validate flags or even call bullet functions... but todo is to keep a useful update mechanism
January 20, 2016, 14:31 (GMT)
Merge branch 'asset-engine' into asset-experiments
January 20, 2016, 14:30 (GMT)
Merge branch 'id-remap' into asset-experiments
January 20, 2016, 14:02 (GMT)
Merge branch 'master' into asset-engine
January 20, 2016, 14:02 (GMT)
Merge branch 'master' into id-remap
January 20, 2016, 13:27 (GMT)
Merge branch 'master' into id-remap

Conflicts:
source/blender/blenkernel/intern/library_query.c
Revision 59295b9 by Clément Fukhaut (pbr-viewport)
January 20, 2016, 00:36 (GMT)
Fixing problems with macOSX opengl. Thanks to Marcelo Varanda.
January 19, 2016, 23:40 (GMT)
avoid resetting cache (and iterating possibly through the rigidbody group) when adding mesh constraints
January 19, 2016, 23:23 (GMT)
attempt to make mesh island packing faster when being called in a loop, create the dm only once after packing
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021