January 19, 2015, 16:56 (GMT) |
Moved collision response into the main cloth sim source file and fixed some coordinate transform issues. Collision response should be regarded as part of the dynamics system instead of the basic collision detection. |
January 19, 2015, 16:56 (GMT) |
Correction for inverse constraint matrix rotation. |
January 19, 2015, 16:56 (GMT) |
Transform the constraint matrix and target solver vector z according to the root frame transforms as well. This ensures the hair constraints are actually in root space and applied correctly by the solver. |
January 19, 2015, 16:56 (GMT) |
Use identity transform in the solver data roots to avoid possible errors when this data is used outside the transform functions. |
January 19, 2015, 16:55 (GMT) |
Option for disabling the root frame transformation altogether, mostly for testing. |
January 19, 2015, 16:55 (GMT) |
Ported root frame transformation to the old cloth solver. |
January 19, 2015, 16:55 (GMT) |
Switched back to the old solver for the time being. The Eigen solver is not quite stable currently (possibly due to incorrect porting of force calculations). It also still lacks threading support and optimized matrix construction, making it slower in comparison. Eventually would still like to switch, but fixing these issues takes time. |
January 19, 2015, 16:55 (GMT) |
Implemented gradient transformation for forces in the root frame (dFdX, dFdV). |
January 19, 2015, 16:55 (GMT) |
Removed unused variable. |
January 19, 2015, 16:55 (GMT) |
First stage of implementing moving frames of reference for hair/cloth. This adds transformations for each hair from world to "root space". Currently positions and velocities are simply transformed for the solver data and inverse-transformed when copying the results back to the cloth data. This way the hair movement becomes independent from the movement of the emitter object. Eventually the "fictitious" forces originating from emitter movement can be added back in a controlled way. http://en.wikipedia.org/wiki/Fictitious_force Ignoring these fictitious forces or scaling their effect is physically correct, because in the absence of external forces the hair will always return to rest position in this root frame. External forces currently are not yet transformed into the root space. |
January 19, 2015, 16:55 (GMT) |
Disable some debugging options in Eigen to make it more usable in Debug mode. Eigen can become very slow in debug mode, which is a bit of a problem. It relies heavily on compiler optimizations to remove function calls etc. More optimizations may be desirable, possibly putting the implicit solver into its own little library and enabling optimizations in debug mode there could help. |
January 19, 2015, 16:55 (GMT) |
Added new data in the cloth modifier for hair root information. This will allow us to implement moving reference frames for hair and make "fictitious" forces optional, aiding in creating stable and controllable hair systems. Adding data in this place is a nasty hack, but it's too difficult to encode as a DM data layer and the whole cloth modifier/DM intermediate data copying for hair should be removed anyway. |
January 19, 2015, 16:55 (GMT) |
Cleanup, removed unused old code. |
January 19, 2015, 16:55 (GMT) |
Optimized matrix filling using the Eigen triplets method. Otherwise the construction of matrices becomes very slow for larger vertex counts because adding a new element is O(n), making it O(n^2) in total. |
January 19, 2015, 16:55 (GMT) |
Added back external effector forces for the cloth solver. |
January 19, 2015, 16:55 (GMT) |
Reenabled goal springs and removed the arbitrary structural scaling factor. |
January 19, 2015, 16:54 (GMT) |
Fixed bending forces for cloth springs. |
January 19, 2015, 16:54 (GMT) |
Correctly implemented and verified gravity, drag, structural springs. |
January 19, 2015, 16:54 (GMT) |
Minor fix in debug print, so solver prints can be diff'ed. |
January 19, 2015, 16:54 (GMT) |
A couple of defines to disable various influences on the cloth sim for debugging. |
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Master Commits
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