December 27, 2014, 10:23 (GMT) |
Support for sim_debug drawing in hair edit mode (dev feature). |
December 27, 2014, 10:23 (GMT) |
Renamed the edithair files in BKE to editstrands. The rationale behind this is that the BKE code could be used for modeling hair and fur as well as a number of other features such as grass. The primary addition to BMesh is the limitation to strand-like topology (simple vertex chains, optionally rooted on a mesh surface). The editor code OTOH is quite hair specific, since the result should be suitable for hair simulation, and the workflow should mimick actual hair grooming intuitively. Eventually the hair edit mode could become a generalized strand edit mode with slightly different tool sets for various purposes, but for now it is quite specifically built for hair. |
December 27, 2014, 10:23 (GMT) |
Sanity check for strand root/tip checks, now supports single vertices. |
December 27, 2014, 10:23 (GMT) |
MSVC compiler cannot handle standard C code. |
December 27, 2014, 10:23 (GMT) |
Fix scons build files for new hair edit code parts. |
December 27, 2014, 10:23 (GMT) |
Fix for hair-to-particle export: need to set weight=1.0 for hair roots, since the particle system uses this for pinning them to the mesh. |
December 27, 2014, 10:23 (GMT) |
Fixed lib-linking for hair edit settings brush and object pointers. |
December 27, 2014, 10:23 (GMT) |
Basic Add tool for creating new strands in hair edit mode. |
December 27, 2014, 10:23 (GMT) |
Fix for uninitialized return value. |
December 27, 2014, 10:23 (GMT) |
Better feedback about valid sample from mesh sampling methods. Conflicts: source/blender/editors/object/object_shapekey.c |
December 27, 2014, 10:23 (GMT) |
New simple storage method for single sample values. |
December 27, 2014, 10:23 (GMT) |
Generic raycast method for generating mesh surface samples. Conflicts: source/blender/blenkernel/intern/mesh_sample.c |
December 27, 2014, 10:23 (GMT) |
New mesh sample evaluation function for shape key data. |
December 27, 2014, 10:23 (GMT) |
First selection operator implementation for hair edit: circle select. |
December 27, 2014, 10:23 (GMT) |
Show selection state of hair vertices with the usual theme colors. |
December 27, 2014, 10:23 (GMT) |
Added back different selection modes (strands, verts, tips) for hair editing. |
December 27, 2014, 10:23 (GMT) |
Fix for OpenlGL state restoration after strand drawing, disable color material option. |
December 27, 2014, 10:23 (GMT) |
Apply the same weight profile in the comb tool as in particle edit mode. The comb tool will likely get a complete overhaul, but until then it should just behave like the old tool. |
December 27, 2014, 10:23 (GMT) |
Support for common operators, keymap entries and radial controls for hair brush settings. |
December 27, 2014, 10:23 (GMT) |
Fix for brush radius, the Brush.size property is actually the radius and not the diameter. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021