Blender Git Loki

Blender Git commits from all branches.

Page: 2514 / 2888

October 18, 2014, 08:27 (GMT)
simpler and cleaner reimplementation of clustering algorithm, caused crash before
October 17, 2014, 17:17 (GMT)
Hook widget event to the lamp operator.
October 17, 2014, 15:37 (GMT)
methods for adding texture values to grids, working for Real type
October 17, 2014, 15:11 (GMT)
Hook calling widget to operator event system. Alpha alpha code still.
Transform/lamp still don't process those.
October 17, 2014, 15:01 (GMT)
Support for topology changes by making the mesh cache modifier into a
constructive modifier.

Warning! this may well break with the deform-only file types (MDD and
PC2), so it needs careful review before considering trunk merge. In any
case, this is just a test for Alembic import.
October 17, 2014, 14:45 (GMT)
Store the active widget in the context. This allows us to first call the
widget handler if needed.
October 17, 2014, 14:11 (GMT)
Arrow handler that does something useful (tm). However still not hooked
up to operators.
October 17, 2014, 13:09 (GMT)
Dummy handler for arrows, take care of some allocation issues for
operators.
October 17, 2014, 13:09 (GMT)
Alembic reading in the Mesh Cache modifier.

Note that this only works with deformation atm.
October 17, 2014, 12:48 (GMT)
Add callbacks for operator initialization. Now a widget will directly
call an operator and have its own handlers for input.

No handlers implemented yet.
October 17, 2014, 09:23 (GMT)
Classic fix linking of the widget library.
October 17, 2014, 09:10 (GMT)
Implemented basic OPolyMesh Alembic writing.

Only includes vertex positions and poly loops for now. The standard
mesh schema in Alembic includes also UV layers and some other standard
data, but all the necessary Blender custom data layers can be stored in
these files as well.
October 17, 2014, 08:45 (GMT)
Merge branch 'master' into wiggly-widgets
October 17, 2014, 00:01 (GMT)
Put in place defines for not showing GP onionskins when animating

Added some defnies which will hide GP onionskins when animation playback is running.
These don't work yet though as there's no way to access that information from
the drawing callbacks which call the GP drawing code.
October 16, 2014, 21:21 (GMT)
Sequencer render of scene strips working fine

Basically the issue was that rr was being freed and re-allocated inside
the BKE_sequencer_give_ibuf() function - more specifically after
RE_InitState() calls render_result_free().

Thanks to Jens Verwiebe for the help in cross-debug this.
October 16, 2014, 20:20 (GMT)
Sequencer, scene render (work in progress)

Rendering crashes after a few attempts (or a few frames when rendering a
sequencer). It seems memory related.

The overall problem is that the re->result is not consistent across the
entire render session it seems. Still investigating.
October 16, 2014, 20:05 (GMT)
in-memory passing of force fields
October 16, 2014, 19:42 (GMT)
generating grid name from type
October 16, 2014, 19:33 (GMT)
passing void pointers for different types of grids
October 16, 2014, 18:33 (GMT)
Better (slightly cleaner) code to handle islands mess in mapping code.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021