Revision 18c6bb2 by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, hair_system, strand_editmode, strand_gpu, strand_nodes, tmp_hair_curves) September 24, 2014, 15:04 (GMT) |
Shifted the dispatch from the algorithm side to the storage side of the sampling system to keep the code simple. Now there is a MSurfaceSampleStorage struct that encodes the storage details, which the algorithms don't have to care about. |
Revision 467da3c by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) September 24, 2014, 15:03 (GMT) |
Store the waveforms between undo steps when they exist. |
Revision 0684d0f by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) September 24, 2014, 14:28 (GMT) |
Fix compilation in MacOSX |
Revision 8e95eae by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) September 24, 2014, 14:21 (GMT) |
More undo issue solving. This commit moves sound loading out of library linking. The approach chosen here is to do lazy initialization by basically validating the sound before attaching to the scene. Loading the sound buffer requires a valid Main pointer, which means we have to pass this around in many places. We might also consider caching the waveforms in this way too, but for now we're still using the threaded update. We'll have to test this somewhat to see if it behaves well..There are corner cases which might not be covered. Sounds are muted if we undo during an animation, but this bug existed in master as well. |
Revision a93841e by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, hair_system, strand_editmode, strand_gpu, strand_nodes, tmp_hair_curves) September 24, 2014, 13:58 (GMT) |
Added generalized method for creating an array of mesh samples with arbitrary stride. |
Revision 728b6ed by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, hair_system, strand_editmode, strand_gpu, strand_nodes, tmp_hair_curves) September 24, 2014, 13:54 (GMT) |
Merge branch 'master' into mesh_samples |
September 24, 2014, 12:15 (GMT) |
Missing file from the last renamse (basic stereo > stereo 3d / advanced stereo > multiview) |
September 24, 2014, 12:12 (GMT) |
Set up the main API of the mass spring solver for hair. |
September 24, 2014, 10:39 (GMT) |
Replaced previous HairDebugData with the new equivalent SimDebugData. |
September 24, 2014, 10:14 (GMT) |
Disabled the bf_hair module, to be replaced by general physics module code. |
September 24, 2014, 09:36 (GMT) |
Merge branch 'hair_immediate_fixes' into hair_system |
September 24, 2014, 09:01 (GMT) |
Merge branch 'master' into hair_system Conflicts: intern/cycles/blender/addon/ui.py intern/cycles/blender/blender_curves.cpp |
Revision aebcb6a by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) September 24, 2014, 08:23 (GMT) |
Merge branch 'master' into terrible_consequencer |
Revision c95c25e by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 24, 2014, 08:05 (GMT) |
Merge branch 'master' into hair_immediate_fixes Conflicts: source/blender/blenloader/intern/versioning_270.c |
Revision f3f741b by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 24, 2014, 06:55 (GMT) |
Clear forces and constraints together at the start of the time step, easier to verify. |
Revision 9aa7fcd by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) September 23, 2014, 15:37 (GMT) |
Threaded sound strip display data loading. Sound loading can take too much so move it to a job and continue. This makes interaction much better. A similar system should be usable for movie previews. |
September 23, 2014, 10:41 (GMT) |
Rename 'Basic Stereo'/'Advanced Stereo' to 'Stereo 3D'/'Multi-View' |
September 23, 2014, 10:15 (GMT) |
Viewport 3D: support for Volume drawing for Advanced Setup (Multi-View) too (and flipped red-cyan volume colors to match what you see from the camera) |
September 22, 2014, 22:00 (GMT) |
Use Red-Cyan for the volume drawing |
September 22, 2014, 21:10 (GMT) |
Viewport 3D: Drawing of Stereo Cameras, Convergence Plane and Volume This also includes: * Unification of the view_matrix and model_matrix functions. * Fix for Toe-in formula * Fix for viewport bug when camera scale was not uniform |
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