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April 26, 2014, 16:26 (GMT)
attempt to accelerate bisect fracture, but no real success...
April 26, 2014, 16:21 (GMT)
Cycles-Bake: better support for multiple materials referring to the same image

This brings performance gain, as well as a bugfix where the margin would advance over one of the images
April 26, 2014, 13:35 (GMT)
Cycles-Bake: cleanup (removing uneeded function)
April 26, 2014, 13:21 (GMT)
changes to b2ffdf99 (BLI_path_suffix()) - to be squashed
April 26, 2014, 12:58 (GMT)
Revert "Cycles-Bake: [review] using MACRO in get_shader_type()"

This reverts commit 1f8c36d02c2b62387c2bb7c3f29ddb722771b2de.
April 26, 2014, 12:57 (GMT)
Cycles-Bake: [review] Cycles style cleanup
April 26, 2014, 12:12 (GMT)
build fix for windows after 68893054 (IMB buffer functions to take a mask as input)

Actually ... this was a left over from debugging, so Im glad it was spotted
April 26, 2014, 00:45 (GMT)
Cycles-Bake: "Clear" option fully supported
April 26, 2014, 00:34 (GMT)
IMB buffer functions to take a mask as input

IMB_buffer_byte_from_float_mask and IMB_buffer_float_from_float_mask
The mask make sure the conversion only happens in a few areas of the
buffer.
April 26, 2014, 00:17 (GMT)
Stencil eye candy (but can be useful too):

Allow setting the mask viewport color.
April 25, 2014, 23:19 (GMT)
Mask brush:

* On painting, enable stencil
* Stencil checkbox forces redraw.
April 25, 2014, 22:41 (GMT)
Bump blender subversion.
April 25, 2014, 22:29 (GMT)
Merge branch 'master' into soc-2013-paint
April 25, 2014, 22:24 (GMT)
Mask brush implementation:

* Users can now select/create a mask brush to directly interact with the
stencil. This acts similarly to a paint brush, however only the mask
texture is relevant and the brush uses a Mask value to paint.

* Also, now inverted mask layer is correctly displayed.
April 25, 2014, 20:46 (GMT)
Fix possible crash:

Could happen if user changes UV layer name from the mesh data properties
and has that uv layer assigned to a material slot.
In that case UV layer name is invalid and we could end up without UV
layers for drawing/painting.
Just reuse default UV layer in that case.
April 25, 2014, 20:32 (GMT)
Support for drawing the stencil layer in the viewport.

This should give much better preview of which part is paintable.
Unfortunately only supported in blender internal for now.
April 25, 2014, 19:18 (GMT)
Cycles-Bake: UI changes: removing External Saving options

Campbell and I discussed and we decided to deliver only the basic feature-set before moving into new additions.
That doesn't mean cage will be removed, but let's reevaluate the need for saving externally after bake-cycles 1.0 gets in master.

If you saved a file with the branch you should do this in the python console:
bpy.context.scene.render.bake.save_mode = 'INTERNAL'
April 25, 2014, 18:14 (GMT)
Stencil:

Rework projective paint stencil to use an additional image field. This
again ommits the need to go and assign an image to the UV layer in the
image editor.

Also added an extra paint mask tool. This is not yet hooked up to do
anything, but will eventually paint exclusively on the stencil image
only.
April 25, 2014, 17:40 (GMT)
Cycles-Bake: fix building in WindowsXP 32bits SP3

Linux and OSX have no problem with declaring arrays with const ints as the array dimension.
Using MEM_callocN now instead.
April 25, 2014, 17:11 (GMT)
Cycles-Bake: bugfix for when no material is present

reported by Thomas Dinges in https://developer.blender.org/D421
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021