Revision a944cf8 by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, hair_system, strand_editmode, strand_gpu, strand_nodes, tmp_hair_curves) March 3, 2014, 13:10 (GMT) |
Eval function to get a location and normal vector from mesh samples. |
Revision a1dd14c by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, hair_system, strand_editmode, strand_gpu, strand_nodes, tmp_hair_curves) March 3, 2014, 11:36 (GMT) |
Usable random distribution algorithm. Does not include area weighting yet. |
Revision 47d024c by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, hair_system, strand_editmode, strand_gpu, strand_nodes, tmp_hair_curves) March 3, 2014, 10:56 (GMT) |
Merge branch 'master' into mesh_samples |
Revision 30e02b9 by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, hair_system, strand_editmode, strand_gpu, strand_nodes, tmp_hair_curves) March 3, 2014, 09:59 (GMT) |
Skeleton code for sampling meshes. |
February 19, 2014, 01:52 (GMT) |
stub version of refactored GHOST for OSX Cocoa CGL |
February 17, 2014, 17:00 (GMT) |
removed 'enabled' field from CLIPPING state (not needed, a shader either implements clipping or it doesn't) |
February 17, 2014, 16:58 (GMT) |
fileops.c: warning fix: int -> float conversion |
February 15, 2014, 21:46 (GMT) |
Fixing more warnings given by llvm gcc on OSX. |
February 15, 2014, 19:36 (GMT) |
Added GPU_clipping module which implements state for the common clipping state. Also added preliminary support for clipping in the basic aspect, but only for the compatibility profile (i.e. still need to implement GLSL clipping planes) |
February 15, 2014, 19:20 (GMT) |
added assert to check for negative light index, also some whitespace cleanup |
February 15, 2014, 19:19 (GMT) |
Jason Wilkins contributed this GPU_sprite.h |
February 15, 2014, 16:51 (GMT) |
OpenGL Desktop system (WITH_GL_SYSTEM_DESKTOP) set to be ON by default in CMakeLists.txt |
February 14, 2014, 17:36 (GMT) |
Fixes for errors building on XCode on Mac OSX Mavericks. (Has more to do with llvm gcc than the OS.) Still have to refactor GHOST for OSX and move glClipPlane into GPU module. |
February 14, 2014, 17:04 (GMT) |
Fixed some build errors that occur on MSVC 2014 when compiling WITH_GL_PROFILE_COMPAT. (There are other errors that occur also in XCode, but I've fixed them in a separate commit already.) |
February 12, 2014, 17:18 (GMT) |
fix merge conflict for blenderplayer |
February 12, 2014, 16:09 (GMT) |
fix error in last merge |
February 12, 2014, 16:06 (GMT) |
Merge branch 'master' into soc-2013-paint |
February 12, 2014, 14:27 (GMT) |
merge with master 054094f5827f3 |
Revision 8228587 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 9, 2014, 12:53 (GMT) |
stuck / failing attempt for picking shards :( |
Revision de70b4e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 9, 2014, 11:40 (GMT) |
added (empty) fracture edit mode |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021