Blender Git Loki

Blender Git commits from all branches.

Page: 2687 / 2888

March 3, 2014, 13:10 (GMT)
Eval function to get a location and normal vector from mesh samples.
March 3, 2014, 11:36 (GMT)
Usable random distribution algorithm.

Does not include area weighting yet.
March 3, 2014, 10:56 (GMT)
Merge branch 'master' into mesh_samples
March 3, 2014, 09:59 (GMT)
Skeleton code for sampling meshes.
February 19, 2014, 01:52 (GMT)
stub version of refactored GHOST for OSX Cocoa CGL
February 17, 2014, 17:00 (GMT)
removed 'enabled' field from CLIPPING state (not needed, a shader either implements clipping or it doesn't)
February 17, 2014, 16:58 (GMT)
fileops.c: warning fix: int -> float conversion
February 15, 2014, 21:46 (GMT)
Fixing more warnings given by llvm gcc on OSX.
February 15, 2014, 19:36 (GMT)
Added GPU_clipping module which implements state for the common clipping state. Also added preliminary support for clipping in the basic aspect, but only for the compatibility profile (i.e. still need to implement GLSL clipping planes)
February 15, 2014, 19:20 (GMT)
added assert to check for negative light index, also some whitespace cleanup
February 15, 2014, 19:19 (GMT)
Jason Wilkins contributed this GPU_sprite.h
February 15, 2014, 16:51 (GMT)
OpenGL Desktop system (WITH_GL_SYSTEM_DESKTOP) set to be ON by default in CMakeLists.txt
February 14, 2014, 17:36 (GMT)
Fixes for errors building on XCode on Mac OSX Mavericks. (Has more to do with llvm gcc than the OS.)

Still have to refactor GHOST for OSX and move glClipPlane into GPU module.
February 14, 2014, 17:04 (GMT)
Fixed some build errors that occur on MSVC 2014 when compiling WITH_GL_PROFILE_COMPAT.

(There are other errors that occur also in XCode, but I've fixed them in a separate commit already.)
February 12, 2014, 17:18 (GMT)
fix merge conflict for blenderplayer
February 12, 2014, 16:09 (GMT)
fix error in last merge
February 12, 2014, 16:06 (GMT)
Merge branch 'master' into soc-2013-paint
February 12, 2014, 14:27 (GMT)
merge with master 054094f5827f3
February 9, 2014, 12:53 (GMT)
stuck / failing attempt for picking shards :(
February 9, 2014, 11:40 (GMT)
added (empty) fracture edit mode
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021