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Git Commits -> Revision 00b02f0

Revision 00b02f0 by Brecht Van Lommel (master)
November 1, 2008, 14:00 (GMT)
Patch 17909: 2D Filter texture coordinates changes, by Dalai Felinto:

* The second opengl texture coordinate (gl_TexCoord[1]) are now filled
in as well, and will give canvas coordinates from 0.0 to 1.0. The
first texture coordinates still give the coordinates in the texture
that is being used, which may not match the canvas exactly, so both
coordinates are needed.
* Also optimization to allow using smaller texture sizes with multiple
smaller viewports.
* Print the detailed GLSL shader errors (once), for easier debugging.

Commit Details:

Full Hash: 00b02f055ae7e649d17ce6fc6a8dafe6138d3743
SVN Revision: 17267
Parent Commit: 54401d3
Lines Changed: +110, -71

2 Modified Paths:

/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+108, -71) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+2, -0) (Diff)
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