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Git Commits -> Revision 0480a26
Revision 0480a26 by Lukas Toenne (particles_refactor) April 22, 2014, 09:23 (GMT) |
Use the rigidbody_world_free_bodies function for freeing bodies when destroying the world, instead of looping over the object group. This is in line with the memory ownership being at the RigidBodyWorld now instead of the individual Objects and will ensure all RBs get destroyed properly when using particles etc. later. |
Commit Details:
Full Hash: 0480a26d3739942c5b8c8d599c33f6e3ea8357bf
Parent Commit: a5f193f
Lines Changed: +42, -44
1 Modified Path:
/source/blender/blenkernel/intern/rigidbody.c (+42, -44) (Diff)