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Git Commits -> Revision 04fbfc2
Revision 04fbfc2 by Jason Wilkins (master) December 17, 2011, 03:49 (GMT) |
Calculation of the center and normal for sculpting would ignore whether the sculpting tool is using the current vertex positions/normals or the positions/normals from before the current edit. Most of the time this will lead to subtle and hard to predict differences from what a user might expect. There was sum testing and discussion about at the end of last summer and even some screen shots showing the difference. I'm going to go ahead and apply this since I do not think it is controversial. |
Commit Details:
Full Hash: 04fbfc2179358400229682978778dc1a3b629e6b
SVN Revision: 42683
Parent Commit: 84236c2
Lines Changed: +2, -2
1 Modified Path:
/source/blender/editors/sculpt_paint/sculpt.c (+2, -2) (Diff)