Blender Git Loki
Git Commits -> Revision 051c9c3
Revision 051c9c3 by Clément Fukhaut (pbr-viewport) January 28, 2016, 15:31 (GMT) |
Make use of new direction_transform_m4v3. Add restriction to the display of show_world_sh. |
Commit Details:
Full Hash: 051c9c39d4d38e385b3bf36c49fe65aaec18a09e
Parent Commit: 20afa77
Lines Changed: +15, -24
11 Modified Paths:
/release/scripts/startup/bl_ui/space_view3d.py (+4, -3) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+0, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+0, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+1, -1) (Diff)