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Git Commits -> Revision 07b2508

Revision 07b2508 by Antonis Ryakiotakis (master)
March 20, 2015, 14:26 (GMT)
Fix high quality depth of field on the Mac.

Quite a few things wrong here:

* Mac did not support EXT_draw_instanced, only ARB_draw_instanced
* Draw instanced did not work unless data came from vertex buffer, which
is second time we see weird things with vertex arrays in mac
* There were a few stupid mistakes by me as well, such as binding to
uniform locations for the wrong shaders (it's a wonder it ever worked
:p)

Commit Details:

Full Hash: 07b2508305d58d0c772464f9a174fca2b96036c2
Parent Commit: 3d6642d
Lines Changed: +52, -42

7 Modified Paths:

/source/blender/gpu/GPU_extensions.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+25, -10) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+19, -24) (Diff)
/source/blender/gpu/intern/gpu_simple_shader.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl (+2, -2) (Diff)
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