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Git Commits -> Revision 07def55

Revision 07def55 by Antonis Ryakiotakis (master)
May 27, 2015, 17:52 (GMT)
Fix T44745 non manifold edges of mesh do not work when smoothing in
multires.

Code had special guards for such edges to stop this from happening. I
don't see why this is needed though since code above assigns smoothed
positions for all vertices in the grid.

After removing the guards I saw that this in fact was the only place
where grd adjacency was used, so I completely removed it.

Commit Details:

Full Hash: 07def553d2ad948f128a6be390abbab726dc89f0
Parent Commit: 9aea98d
Lines Changed: +15, -104

9 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+0, -6) (Diff)
/source/blender/blenkernel/BKE_pbvh.h (+3, -4) (Diff)
/source/blender/blenkernel/BKE_subsurf.h (+0, -2) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+4, -8) (Diff)
/source/blender/blenkernel/intern/pbvh_intern.h (+0, -1) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+2, -63) (Diff)
/source/blender/editors/sculpt_paint/paint_hide.c (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+2, -16) (Diff)
/source/blender/editors/sculpt_paint/sculpt_undo.c (+3, -3) (Diff)
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